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Madden Mondays Guest Columnist Passes Tips on Tipping Passes
June 29, 2009 at 1:45 pm
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Your QB's release style and the DL's Awareness rating may force you to think before you fire.

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Matthew Stafford may wish he had this one back.
Editor's Note: Last week, we enjoyed a guest column from Madden NFL 10 Art Director Michael Young, who gave us a behind-the-scenes look at the Madden NFL 10, intro video, starring Larry Fitzgerald and Troy Polamalu. This week, we're delighted to have another guest columnist, Madden NFL 10 Lead Designer Ian Cummings, who will explain a new feature, the ability for a defensive lineman to realistically tip passes.

In any given year of Madden, we as a design team are tasked with coming up with all kinds of new and innovative ways to recreate NFL football. You could easily say the job of the design team every year is to come up with the ideas and features that make the previous iteration of the game feel obsolete. You may already be aware that a new design team jumped on board for Madden NFL 10, which shifted our focus a bit.

We still have the goal of making a great game that will overshadow the previous one, but this year we decided the best thing we could do would be to focus on creating an accurate NFL simulation above all else. We didn't need new meters or icons or any random fluff feature — we took a hard look at Madden NFL and focused our improvements into any area that we thought wasn't correctly emulating what happened in the NFL. Our mantra all year has remained the same — "Everything You See On Sunday, See It In Madden NFL 10".

That brings me to this seemingly small addition, "Tipped Passes at the line". On its own, this may sound like a lower-priority improvement (I thought so, too, initially), but in reality, this one addition has added a wealth of strategy, drama and fun to the game that was missing before. How did we do it? Well, it’s simple enough… the very first thing we did was add some intelligent logic for defenders to put their hands up to try and bat down passes. When we put this in initially as a prototype, nearly every pass got batted down at the line. D'oh! So we went scouring through NFL footage to find some more accurate percentages of how many passes are tipped, who does the tipping and when it happens, so we could tune our numbers more realistically. Then we also decided to tie the likelihood (and accuracy) of the bat-down to the Awareness rating of the defensive lineman.

Once we re-worked those numbers, we knew we had a pretty good realistic addition, but defenders were just smacking the ball right back into the face of the QB every time they got their hands on it. We really wanted to re-create that "wow" moment that happens every so often when a ball gets tipped and floats up in the air, up for grabs by any player. It is such a huge, suspenseful moment in real life! So we then went to work on modifying the physics of the ball if it collided with the hand of the DL. We added support to detect the collision point and whether it collides anywhere around the fingers of the player, based on the speed of the pass the ball can get deflected and float up in the air, instead of bouncing back in towards the QB. So after a few iterations and some tuning, we had basically turned what initially we thought was a really small addition into a real game-changer.

Playing quarterback in Madden NFL 10 now has this whole new wrinkle of strategy that has never existed in franchise history — you actually have find open passing lanes. We added accurate QB throwing styles to this year's game as well; so you have to be careful with the guys like Rivers and Romo that have a lower release as they can get their passes batted down more often. This addition also makes height relevant for the very first time — guys like Manning and Roethlisberger that tower in the pocket back there and have a high release have much less of a problem dealing with the linemen in front of them, where you have to do a lot more thinking with a guy like Garcia.

That’s it for this week folks. I hope you enjoyed this behind-the-scenes look at how this addition came to be in Madden NFL 10, and personally, I can’t wait for you guys to get your hands on it.

Editor's Note: We'll all get our chance to get our hands on it when Madden NFL 10 releases August 14. Thanks, Ian!
Titles Releasing Next Week
June 26, 2009 at 4:54 pm
Here's our round-up of game titles shipping out next week. Some that we've especially been looking forward to include the Blazblue: Calamity Trigger Limited Edition and Call of Juarez: Bound in Blood. Check here to see if some of your favorites are heading out next week. Arrival times in stores can vary, so check with your local GameStop first if you're planning on heading there.

Tuesday, June 30
Blog Image Harry Potter and the Half-Blood Prince
Platform: Xbox 360, PS3, Wii, PS2, DS, PSP, PC
Blog Image Call of Juarez: Bound in Blood
Platform: Xbox 360, PC
Blog Image Ice Age: Dawn of the Dinosaurs
Platform: Xbox 360, PS3, Wii, DS, PC
Blog Image BlazBlue: Calamity Trigger Limited Edition
Platform: Xbox 360, PS3
Blog Image Mega Man Star Force 3: Black Ace
Platform: DS
Blog Image Mega Man Star Force 3: Red Joker
Platform: DS
Blog Image Roogoo Attack
Platform: DS
Blog Image Roogoo Twisted Towers
Platform: Wii
Blog Image Treasure World
Platform: DS
Blog Image Steambot Chronicles: Battle Tournament
Platform: PSP
Blog Image Grand Theft Auto PC Trilogy
Platform: PC
Blog Image Infernal: Hell’s Vengeance
Platform: Xbox 360
Blog Image Street Fighter IV
Platform: PC
Behind the scenes of the Madden NFL 10 Intro Video: Own the Moment
June 22, 2009 at 12:45 pm
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Larry Fitzgerald putting on his equipment before the Own the Moment photo shoot in Los Angeles.

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Troy Polamalu reviews some of the video storyboards while he waits in between shots.

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Larry Fitzgerald reviews one of the action photos taken for use in the Madden NFL 10 intro.
Editor's Note: To kick off, pardon the pun, our Madden Mondays, we were able to bring you an exclusive first look at the intro video for Madden NFL 10, but only for a week. If you missed the exclusive preview, you can still enjoy this behind-the-scenes look at the making of the video from our guest columnist, Madden NFL 10 Art Director Michael Young.

Hello. I’m Michael Young. Art Director of Madden NFL 10 for the PS3 and XBOX 360. Today, GameStop is giving you an exclusive first look at our Madden NFL 10 intro movie, Own the Moment. I hope it gets you pumped to play Madden NFL 10 on August 14th!

Our goal was to create something authentic to football fans that would both celebrate the theme of this year’s game: Fight for Every Yard, and Madden’s first two-athlete cover. Our inspiration came from the pre-game videos you often see before the biggest NFL games of the year and, of course, the passion for the game that both Larry Fitzgerald and Troy Polamalu display each and every Sunday.

Conceptually, the video takes you back to the locker room before the kickoff of Super Bowl XLIII. Our video commemorates both athletes’ amazing seasons and gets inside their heads before their epic battle in Tampa. Who will rise to the top and own the moment?

How'd we do it? First off, we had unprecedented access to our world-class cover athletes. Both Troy and Larry were excited to be part of this year's Madden NFL cover and were willing to participate in any way they could.

Secondly, we have a very talented video/audio group led by Michael Sheehe. Michael is our Video Director and has many years of experience creating top notch pieces for high-end clients. He wrote a great script and pulled all the pieces together into our best intro ever. Pete Lehman, a veteran sound designer with many film credits (including Jerry McGuire) put the final touches on the audio.

The third piece was access to amazing footage and music from NFL Films, top notch broadcast calls, and John Madden himself. Senior producer Phil Frazier worked tirelessly with our partners to secure these critical pieces that drive the emotion of the video.

Editor's Note: We're sorry if you missed or exclusive sneak peek at the intro video. You'll have another chance to see it when you start up your copy of Madden NFL 10 on August 14.

Paranormal Activity Recorded at a GameStop Store
June 19, 2009 at 3:45 pm
A spooky time was had by all at the Midnight Launch Party at GameStop #668 in Lewisville, Texas last Tuesday when Ecto 1 was parked outside and Ghostbusters was released inside. Here are some pictures.

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Ice Cream and Turtles, Sprinkled with a Little Tae Kwon Do
June 16, 2009 at 9:45 am
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Michelangelo brought the Teenage Mutant Ninja Turtles Bus to GameStop Headquarters Friday.

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Two-time American Tae Kwon Do Association World Champion Mark Burns teaches some kids a few moves while Michelangelo supervises.
Sometimes it really pays to work at the GameStop Store Support Center in Grapevine, Texas. Where else can you get free ice cream, a visit from Michelangelo and a Tae Kwon Do demonstration? Well, there is the Android's Ice Cream Dungeon, Comic Book Store and Martial Arts Dojo down the street, but they charge extra for sprinkles.

To celebrate the upcoming release of Teenage Mutant Ninja Turtles Smash-Up in September. Michelangelo brought the TMNT bus by for everyone to try out demos, to see cool collectibles inside the bus and to have a picture made with Michelangelo. They said it was the real Michelangelo, but we have our suspicions that it may have been one of "Michelangelo's Helpers," like those fake Santas at the mall.

After touring the bus, we all came inside for an ice cream social to mingle with our co-workers and to watch a demonstration by two-time American Tae Kwon Do Association World Champion Mark Burns. If there's a better place to work, it must be a wonderful, magical place, like Willy Wonka's factory or the place that makes Snuggies. We'll keep you posted the next time we do something fun here at GameStop headquarters.
More E3 2009: Final Fantasy Crystal Chronicles: The Crystal Bearers
June 3, 2009 at 5:18 pm
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You'll have to wait until this winter to be impressed, but you can see the trailer now.
We think we remember that Crystal Bearers was the name of the girl who popped out of the cake at the last bachelor party we attended. So we hope Final Fantasy Crystal Chronicles: The Crystal Bearers doesn't run into any copyright problems. The first Final Fantasy game developed exclusively for Wii, Final Fantasy Crystal Chronicles: The Crystal Bearers promises that gamers of all levels will enjoy a variety of motion-controlled, intuitive actions, including flying and third-person shooter style gameplay. The new chapter of the series takes place a thousand years after the events of the original Final Fantasy Crystal Chronicles. You won't have to wait a thousand years to play it. It's coming this winter. Watch the trailer on the product page here.
E3 2009 Magic: Harry Potter's Early Years Get LEGO-ized
June 3, 2009 at 3:47 pm
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A little LEGO bundle of joy with a familiar lightning bolt birthmark and a LEGO stud for a scalp.
We're not sure why it is, but playing LEGO games based on epic movies has always been fun for us. Maybe it's the way you can make your enemy explode into a scattered pile of LEGO bricks that appeals to us. If you have the same affinity for all things LEGO, you'll have your chance to play through a plastic-brick version of Harry Potter's formative years with LEGO Harry Potter: Years 1-4. Due sometime in early 2010, the game will cover the first four Harry Potter books and movies. Check out the trailer we received during E3 on the product page of your favorite platform.
More E3 Goodness: New Super Mario Bros. Wii Multiplayer
June 3, 2009 at 2:24 pm
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Up to four players, apparently including The Great Gazoo from The Flintstones, can play at once.
There will be no more waiting around for your buddy to mess up so you can take your turn when New Super Mario Bros. Wii arrives this fall. We learned from an E3 announcement yesterday that the franchise will allow simultaneous multiplayer for up to four players at a time. You can either cooperate to help each other reach a goal, or you can cause trouble just to mess with your friends. Let your conscience be your guide.
E3 2009 Announcement for Halo 3: ODST and Halo Reach
June 2, 2009 at 3:45 pm
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The Halo 3: ODST Special Edition Bundle will come with a GameStop Exclusive wireless controller.
We learned yesterday from a special announcement at the 2009 Electronic Entertainment Expo, otherwise known as E3, that anyone who reserves Halo 3: ODST will receive an invitation to participate in the Halo: Reach Xbox LIVE multiplayer beta. Halo 3: ODST, arriving this fall, follows the events leading up to Halo 3 through the eyes of an ODST (Orbital Drop Shock Trooper). We're also proud to announce a GameStop-Exclusive Halo 3: ODST Special Edition Bundle, which includes a Halo wireless controller. The invitation for the beta will come packaged with either edition of the game, while supplies last. Halo Reach is expected to arrive sometime in 2010.
So Did It Work? EA SPORTS Active 30-Day Challenge Wrap Up
May 22, 2009 at 9:45 am
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A tale of two chins: I lost my surplus chin during the EA SPORTS Active 30-Day Challenge.

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Nancy and I have some work left to do, but we're spurred on by our success during these 30 days.
Nancy and I completed the EA SPORTS Active 30-Day Challenge on Sunday, and we were whisked away to New York City that very day to share our thoughts about the virtual fitness game with the other 10 people who took the pre-release challenge. We saw some dramatic results from some of our new friends. Donny Claxton lost 17 pounds, and he is well on his way to becoming the equivalent of Subway's Jared for EA SPORTS Active. Jennifer James lost 25 pounds, not by denying herself occasional treats like pizza or chicken wings, but by pushing herself and the game to the limit. Others shared success stories of dropping a few pants sizes or developing perfectly round buns that scientists can use to calibrate their instruments.

It was fun to hear the challenger's success stories and to share ours, but after Nancy and I returned home, we found that the question that pops up the most from our family and friends is, "Come on. Level with me. What did you really think of it?" And the answer that pops us most often is, "Well, it's worked for us so far." A friend who doesn't own a Wii asked me if he should buy one just for EA SPORTS Active. I told him that Nancy and I have been paying $60 a month for a membership at a local gym for the past 18 months, and I've been once. Since we began with EA SPORTS Active, I've worked out 20 times in 30 days. You do the math.

I've mentioned before that I was only about a month out from a major surgery when I started this challenge. The foot-long incision made to remove a cancerous tumor from my right kidney left me sore, weak and wondering if I'd ever be back to normal. When we flew out to California to kick off the 30-Day Challenge, I was embarrassed that Nancy had to grab our luggage from the baggage claim. When we arrived in New York at the end of the challenge, I effortlessly threw our suitcase into the trunk of the taxi, not only proving that I was back to my old self, but also saving myself a couple of bucks in tip money.

Of course, much of that can be attributed to the body's natural ability to heal itself, but I've noticed some more changes that can only be a result of my increase in activity over the last 30 days. I've had the same belt for the last 12 years or so, and I've reluctantly had to expand out to the next notch on my belt every few years, leaving three worn marks where the buckle meets the belt holes. Although I still have some work to do to get back to the 1997 mark, I am now buckling at the 2003 mark again. Buying a new belt would eliminate the tell-tale 1997 mark, but once again I'm motivated by fitness and saving a couple of bucks.

I've also mentioned in previous posts the toning of my arms and the loosening of my clothes, but as I was rummaging through pictures to post for this 30-day wrap-up, I found something that took me by surprise. As you can see in the picture at the top, when I arrived in California, I had a double chin. After many hours of research, I have learned that the average human needs only one chin. I was relieved to find a shot of me in New York 30 days later that shows one chin, or at least one-and-a-half. I don't have anything against the West Coast, but I definitely prefer East-Coast Gary over West-Coast Gary.

Nancy dropped a few pounds and a few pants sizes, too. But I suppose a picture is worth a thousand words for West-Coast Nancy and East-Coast Nancy, as well. The lower picture shows us together near the Pacific in April and near the Atlantic in May. The results are subtle, but I think her cheeks taper down to a more slender neck now. If the eyes are the window to the soul, then the cheeks must surely be the window to calories burned. The angle of the picture and gentlemanly discretion prevent me from mentioning other areas that have benefited from EA Sports Active, but remember that thing I said about cheeks?

Our results may not be as dramatic as others', but our goal was never to win a weight-loss contest. Our goal was to get back the active lifestyle we had before kids, before middle-age, before reality TV. I think we're on our way. Will we continue with EA SPORTS Active? Because we've seen some results, we're determined to go another 30 days and beyond, and the whole family enjoyed the EA SPORTS Active tennis workout so much, that I just bought four tennis racquets. There will most likely come a day when our trusty copy of EA SPORTS Active lies dormant next to an old VHS tape of Richard Simmons Sweatin' to the Oldies or a DVD of Billy Blanks Tae-Bo Workout, but it will only be because we're all out playing tennis or hiking through the park. And that will only be because EA SPORTS Active has shown us we can do it.

Is EA SPORTS Active right for you? You tell me. If you have a copy of EA SPORTS Active, take a picture of yourself before and after taking the 30-Day Challenge, and send them to us at editor@gamestop.com. Remember, by sending us your pictures, you grant us the right to post them here and to perhaps insert some little red arrows pointing to your killer abs. Good luck, and we look forward to seeing your progress!
GameStop-Exclusive Interview with Ryan Bader
May 15, 2009 at 1:45 pm
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Ryan Bader as he'll appear in UFC 2009 Undisputed. Click the picture above to see a tutorial video about the game's intricate Submission Game system.

While supplies last, when you reserve UFC 2009 Undisputed at GameStop, your game will be packed with instructions for downloading, not one, but two GameStop-Exclusive fighters. Last week, we brought you our GameStop-Exclusive interview with Efrain Escudero, winner of the lightweight division of The Ultimate Fighter 8 reality show and one of the GameStop-Exclusive downloadable fighters. Today we bring you our GameStop-Exclusive interview with the other GameStop-Exclusive downloadable fighter Ryan Bader, the undefeated UFC fighter who won the light heavyweight division of TUF 8. How many times can we say "GameStop Exclusive" in one paragraph? Hmm… let's try one more — GameStop Exclusive. That should hold us for a while.

Just about every man wonders at one time or another if he has what it takes to enter the Octagon; so one of our first questions to Ryan Bader was inquiring whether the ability to take a punch is something you can learn or something you're just born with. "You pretty much have it or you don't," he told us. "You can do this or that, like build up your neck muscles, but if you get hit on the jaw, you know, either you can take it or you really can't."

Because of his success and the rising worldwide popularity of UFC, Bader told us people often come up to him asking how to get into the sport. Even though those people are sometimes middle-aged overweight men with absolutely no training, Bader said he tries to be encouraging. "It's one of the fastest growing sports in the world, and a lot of people want to do it," he said. Although we were interviewing him on the phone, this made us wonder for a moment if Bader could see us.

Speaking of natural toughness, Bader exhibited that in his last fight, defeating Carmelo Marrero during UFC Fight Night 18, even after tearing ligaments in his knee. He said he heard a pop during the first takedown, but he didn't think much of it. "It didn't hurt, really, when I got back up," he said. "But I could tell something was wrong because my knee was moving a little to much."

In spite of securing the victory, Bader, who is admittedly his harshest critic, was hard on himself during the post-fight interview. "I just thought I could have done a few things better in that fight and fought more to my potential," he said "But I went out there and got the win, and that's all that matters, and I move on."

Just being tough is one thing, but Bader told us that mental toughness is equally important. Because Bader is undefeated, we asked him if that adds pressure to each upcoming fight. "Every time, I go in with the same mindset of going out there and beating the guy in front of me; so it doesn't change at all" he told us. "Racking up wins, you obviously want to keep on winning, but you just have to look at that fight ahead of you and not worry about what you've done in the past."

The ability to stay focused helped him win in The Ultimate Fighter 8, where living with many fighters under one roof can get a little crazy at times. "When I went into the house, I had short-term goals and long-term goals with the whole show," he said." Going on there, you had to win to get into the house; so that was my number-one goal from there. My next goal was to just win each fight and make it to the finale."

We asked Bader if the final television product was an accurate depiction of what actually went on in the house, and he told us, except for some dialogue editing, viewers saw what really happened. "I definitely just kept my focus on my goals, and I thought about that the whole time and didn't get involved in any of the shenanigans that were going on," he said.

Avoiding those shenanigans paid off when he won every fight, earning him the right to be immortalized in UFC 2009 Undisputed. "I never dreamed I'd be in a video game," he said. "It's cool that later on in life, you'll have that and be able to show your kids and what-not. So it's definitely very, very cool."

It's definitely very, very cool for us, too. Not only do we get to download Ryan Bader and Efrain Escudero as playable fighters, but we also were able to spend a few minutes talking to them. It's funny that guys who make a living beating people up can be so nice.

This week we're also bringing you another UFC 2009 Undisputed tutorial video, this time about the Submission Game. A submission hold is a grappling hold which is applied with the purpose of forcing an opponent to submit, either due to extreme pain or fear of injury. Submission holds are used primarily in ground fighting and can be separated into chokeholds, compression locks and joint locks. UFC 2009 Undisputed offers the most complete submission system ever created. Click here to see the video that covers the offensive and defensive aspects of the Submission Game on our GameStop Cinema page.

You still have a few days left to reserve UFC 2009 Undisputed before its May 19 release to get your instructions for downloading Ryan Bader and Efrain Escudero. Did we mention that it's a GameStop Exclusive? Oh yeah, we did.

GameStop Associates Try out EA SPORTS Active
May 13, 2009 at 1:45 pm
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Nancy shows GameStop associate Adam how to shoot baskets at a demo of EA SPORTS Active.

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GameStop associates also enjoyed a spread of healthy snacks during the Health Fair.
Nancy and I are down to our last week of the EA SPORTS Active 30-Day challenge, and we must say that we both like what we're seeing. Like grizzly bears coming out of hibernation, we're shedding the protective layer of fat we had stored up during the winter, and we're ready for a summer of not being embarrassed to take the kids to a water park.

As we blare "The Final Countdown" by Europe over and over again, we're ready to hit the final week hard, as "we're heading for Venus, and still we stand tall." We both feel like we've gained the endurance to finish strong as the workouts become increasingly challenging.

Here at the GameStop Store Support Center, Nancy and I were able to help with a demo of EA SPORTS Active at our annual Health Fair last Friday. We had a good time showing the virtual fitness game to my fellow GameStop associates, many of whom are in the same boat we're in — wanting to work out, but having difficulty finding the time or the motivation to head out to the gym. When Nancy mentioned how she burned almost 200 calories at 11:00 at night, instead of watching the usual re-run of Friends, I think many of them were sold, except for the ones who still don't know that Ross and Rachel finally end up together on the last episode.

I'm not normally in the habit of showing off my physique to my co-workers, at least since our idea for "Jorts Tuesday" was shot down, but I have to admit that I pointed out my triceps to more than one of them. I can't get over the fact that the fat that was back there just three weeks ago has vanished. Where did it go? I suspect the secret society known as the Illuminati.

Nancy is enjoying some changes in her physique, as well. A couple of times a year, we go through our closets to find clothes to donate to a local charity. She always considers a pair of blue jeans that don't fit her anymore, then she puts them back, hoping that one day she'll fit into them again. Now she's glad she held on to them because her bigger jeans are practically falling off.

As we're nearing the end of our 30-Day Challenge, I suppose the biggest test of faith for our newfound active lifestyle will be in donating those clothes that are now too big for us. But that story remains to be told. EA SPORTS Active releases next week on Tuesday, May 19. Our story, at least as far as the GameStop Blog is concerned, will end then. Perhaps it will mark the beginning of a story for some of you. — Gary
GameStop-Exclusive Interview with Efrain Escudero
May 8, 2009 at 2:00 pm
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Efrain Escudero as he'll appear in UFC 2009 Undisputed. Click the picture above to see a video on how to build your own UFC Champion.
Whether it's work, school, family, or video-games, we all perform balancing acts with our time. Efrain Escudero, winner of the lightweight division of The Ultimate Fighter 8 reality show and GameStop-exclusive downloadable fighter for UFC 2009 Undisputed, is no stranger to juggling his schedule. While training for fights or enduring the craziness of the house in TUF 8, he also squeezes in time for studying toward his degree in Sociology at Grand Canyon University in Arizona.

The juggling act seems to be paying off, because on top off being launched into the Mixed Martial Arts spotlight,  Escudero will be the first in his family to graduate from college later this month. Not only will it be an important personal milestone for him, but it will also free up his time to concentrate completely on his upcoming fight with Cole Miller this fall. "I'm pushing my body to the max because I'm starting my summer this week," he told us during a in interview last week, just before his finals. "I'll have a five-month summer. So I'm going to fully focus on training and fighting and getting ready for this fight."

Escudero told us his schooling has carried over to help him succeed in the Octagon. He said he uses some methods he learned in school, like Compare and Contrast, to size up his opponents before a fight. He told us his high-school and college wrestling experience also taught him the value of reaching goals and being true to his word. "I want everybody to know that I'm a man of my word," he said. "If I say I'm going to do something, I'm either going to go down trying to make it happen, or I am going to do it. I do not attempt failure."

Refusing to accept failure doesn't mean you won't face obstacles or disappointments, he added. He recalled trying to add Ju-Jitsu and boxing to his wrestling expertise, and taking quite a few beatings while doing it. "I believe if you want to get something done, you must tell yourself to do it, an you must do it over, and over, and over," he said. "You must fall before you succeed. if I'm doing something and I don't fail, it's because I'm not trying hard enough."

Any failing Efrain Escudero has done has been in the training gym, because we've seen nothing but wins from him. He told us his confidence wasn't very high going into TUF 8 because he was matched with fighters from all over the world, but his first win gave him the boost he needed to press on. "That's when I decided, 'I came here undefeated, and I'm going to leave here undefeated,'" he said. "And sure enough, it did happen," he added.

This win thrust him into celebrity status in the Mixed Martial Arts world, but he said he doesn't consider himself a celebrity. "I consider myself a down-to-earth kind of guy," he told us. "I just do my same thing." He said he enjoys fans coming to talk to him. "I majored in Sociology because I really like talking to people," he said. "I love meeting new people. So that kind of fits with my style."

His rise to fame has earned him a spot in UFC 2009 Undisputed as a GameStop-Exclusive downloadable character. When reserve your copy of UFC 2009 Undisputed you'll get an access code to download him, while supplies last.

If you'd rather build your own fighter and work your way to the top in UFC 2009 Undisputed, you can try the Create-A-Fighter and Career Modes. Create-A-Fighter will allow you to jumpstart the career of a future champion by customizing his physical appearance and attributes, learning new fighting techniques to use in the Octagon and managing his training process through strength, cardiovascular health and more.

Career Mode will allow you to build your own ultimate fighter right from the ground up. You can select your fighter’s appearance, fighting techniques, skills and proficiencies, and throw yourself head first into the Octagon. You might even make it to the UFC Hall of Fame. Click here to see a video about the modes on our GameStop Cinema page. Check back next week, when we bring you another exclusive interview, this time with Ryan Bader, winner of TUF 8's light heavyweight division.

EA SPORTS Active: Halfway Through, We See Some Results
May 07, 2009 at 4:45 pm
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The Gun Show is now at our house 7 days a week.
As we find ourselves just past the halfway point in the EA SPORTS Active 30-Day Challenge, Nancy and I have to admit we are pleasantly surprised with the results so far. We weren't sure if we'd see any results in just two weeks, but we have seen enough to encourage us to keep going. We've both noticed our arms and legs getting tighter, and we both feel like we have more energy. Suffering through those jump lunges is starting to pay off, and that's enough to keep us motivated. Overall, we're pleased that we're both seeing positive results in just over a fortnight of working out. Plus, we're happy to have the opportunity to use the word "fortnight." It makes us sound sophisticated.

Although I still have a long way to go toward my fitness goals, I have noticed that my clothes are fitting differently. That's not unusual for me, but this time they're fitting differently in a good way — not in that way that makes you wish they'd bring back "husky" sizes. Ever since my kidney-cancer surgery about two months ago, the right side of my abdomen has been swollen and a little numb, kind of the way your cheek might feel after going to the dentist. But I'm gaining strength and sensation there every day. My arms are starting to tighten up a bit, and I can't resist giving Nancy a little taste of the "gun show" whenever I pass by her. She's developing some guns of her own; so she flashes 'em right back. We may both have to register our arms and go through a five-day background check before we can use them again.

The kids are still into working out with EA SPORTS Active, as well, and, as you can tell in the above photo, our son Carter has amassed some firepower of his own. Plus, the virtual fitness game has helped our daughter Morgan shave a few seconds off of her Presidential Fitness Award Mile for school. It's been our goal all along to find some physical activity the whole family could enjoy together, and this certainly opens up some opportunities. Morgan's not impressed with my gun show, but I'm hoping it will make an impression on any young suitors who come by in a few years. I'll tell them, "Don't bring her back too late." Then I'll flex and say, "You don't want to wake up 'the boys.'"

Nancy says she's feeling stronger and breathing better on her runs with Morgan. While I personally believe that you should never run unless you're being chased by something, Nancy has always loved to workout. She's just weird that way. She enjoys pushing herself to exceed the calorie-burning goals for each workout, and she says she's looking forward to the challenge as the workouts get harder. She should start earning a commission on sales, as well. When Nancy's friends stop by, they notice that she's toned up, and they ask her how she's doing it. She just turns on EA SPORTS Active and runs them through a couple of exercises. They usually end up driving straight to GameStop and reserving it.

So we're seeing results, the whole family is getting off of the couch, and we're rounding the final turn of the 30-Day Challenge. We want to finish well, not just because we'd be embarrassed to give up now, but because we want everyone in the family be strong like the mighty oak, or at least like a hardier-than-average ficus tree. We're ready for whatever our personal-trainer-in-a-box can dish out. Or as Nancy says, "Bring it on!!!" We'll let you know how it's going next week. — Gary
GameStop-Exclusive Q & A with Brütal Legend's Tim Schafer
May 5, 2009 at 9:45 am
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Roadie Eddie Riggs uses the power of rock to defeat his enemies. Click the picture for details.

We recently had the chance to send a few questions to Brütal Legend developer Tim Schafer, of Double Fine productions, and quite frankly, his answers exuded such pure, unadulterated awesomeness, that we had to post them here in their complete, unedited glory. Enjoy them and be enlightened by the power of rock.

GameStop: We've been waiting a long time for Brütal Legend. Was there ever a point you thought it wasn't going to materialize?
Tim Schafer: No, you can't kill the Metal! Brütal Legend is like an enormous, unstoppable freight train with flames coming out the sides and spikes on the front upon which the impaled bodies of our foes writhe in eternal agony. Oh, and in the very back there is a caboose with an open bar and free internet. It's an awesome train, and of course, the engine is a hard-working team who really believes in the game and never stopped working on it no matter how many washed-out bridges we had to jump. Do you have any idea how hard it is to jump a train?

GameStop: In an industry where sequels rule, was it hard to pitch an idea for an original game?
Tim Schafer: Publishers are actually always eager to talk about original games. They are always on the lookout for the next big hit, and they know that you can't live off sequels forever. And Brütal Legend practically pitches itself, with all the action, rock, and Jack Black.

GameStop: We've heard that you started developing the character of Eddie Riggs with the idea of having someone "like Jack Black” voice him. Once Jack Black agreed to voice the part, did that open up some new personality traits or affectations for Eddie?
Tim Schafer: Jack definitely takes the character of Eddie Riggs to a whole new level. He plays him both as a tough guy, but with a subtle, vulnerable side, and he makes the whole thing hilarious. He takes the role very seriously, doing many, many takes of every line you hear in the game. And sometimes, after 15 different takes, we'll say that's good enough, print it—and then he'll throw in just one more as a joke, and that turns out to be the crazy one that I never would have thought of writing but turns out to be brilliant and we'll use that one. He's awesome. He should star as every character in every game ever made, because then all games would be better.

GameStop: Eddie Riggs is an ordinary roadie who is thrown into an extraordinary situation. Why do you think the stories of the underdog who gets a chance to become a hero are the ones that stick with us?
Tim Schafer: I think a lot of people go about their everyday lives with the thought in the back of their head that if they ever had to, they could step up and be a hero. We like to imagine that we would know what to do if an emergency presented itself—say, if we walked by a burning house with a baby crying inside, or if we were transported back in time to a barbaric age where humanity is enslaved by demons. And a roadie is such a great representation of that because they aren't the ones who step on stage to take the bows and get the applause, they're just the dudes who know what to do and get the job done. Humble, but capable.

GameStop: We've also heard that you grew up as a Heavy Metal fan. What do you think it is about the Heavy Metal genre that grabs the attention of an adolescent youth and sticks with him well into his adult years?
Tim Schafer: As a teenager, it's natural to feel weird and alienated, and so here comes this music which is weird, with lyrics about darkness and alienation, but also incredible power. So it's easy to identify with it. But also, metal is a genre that takes musicianship and talent very seriously (well, except for a few bands, but we all know who they are). If it were just based on style, it would fade out like a short-lived fad. But because the people playing it actually have talent, the music they create is well-crafted and stands the test of time.

GameStop: Were you ever a member of the KISS Army, or was that a bit before your time?
Tim Schafer: I had all the albums but I kind of cheated on that one--My older sister put all her KISS albums into storage when she decided she was all about Peter Frampton. I dug them out years later and listened to them all, even though they all smelled like earwig poison from our storage unit. Kiss Alive II still had the rub-on tattoos, and Love Gun still had that paper snap gun, and they all had the application form for the Kiss Army but I never sent it in because I was like 10 and also lazy. To this day, the smell of Earwig poison makes me think of Gene Simmons.

GameStop: Is this game a compilation of all of the ideas, dreams or nightmares inspired by the album covers you saw in your youth? Do kids miss out today by not seeing those large, elaborate album covers?
Tim Schafer: When I was younger I wouldn't put on music as a backdrop to some other activity. I would put on music and then sit there and listening to it while pouring over the album art. I'd look at every little detail of the front cover, and the back, and if I was lucky, the art and liner notes on the gatefold or record sleeve. There would always be details hidden that were like the predecessors of Easter eggs—a reward for obsessive consumption. I remember how excited my friends and I were when we decoded the Germanic runes inside Diary of a Madman.

GameStop: Were you ever in a band yourself?
Tim Schafer: Calling it a band would be stretching it. I owned a drum set and I was learning how to play, and occasionally playing very badly with some friends in this one guy's kitchen. His neighbors were very understanding about it. They didn't say, "Hey, knock it off,” but they said something much worse that made me quit. They said, "Hey, we heard you practicing your drums the other night. You're…uh… getting better!"

GameStop: There are rumors that some of your old favorites are voicing parts and even contributing music to Brütal Legend. How did they react when you approached them about the game?
Tim Schafer: If I sat down and made a list of everyone I wanted to meet back when I was 15 years old it would be pretty much the same people I've been able to meet through Brütal Legend. It has been amazing. And they've all been such good sports about it. I think they like the fact that this game treats them the way they deserve to be treated—as Metal Gods.

GameStop: With Heavy Metal being such an over-the-top genre, how do you parody an industry that is almost a parody of itself? Were there any ideas that made you stop and say, "Wait, that's just too extreme?"
Tim Schafer: Well, that's the tricky thing--Brütal Legend is not a parody. If anything, it's a heartfelt love letter to Heavy Metal. But there are a lot of over-the-top elements of the genre that are inherently funny. So we just take it super seriously, and let the humor shine through naturally. If that makes any sense. Sometimes, though, I'll try to come up with a medieval sounding name for , say, a town in the game, and I'll think to myself, "Surely Doomslaughtyr-on-Shire is such a ridiculous name, no one will have used it before.” But then I’ll Google it and sure enough, someone's already used it for an Everquest guild.

GameStop: A game with a Rock-Opera feel to it might lend itself easily to a linear style of play. What made you choose the open-world environment?
Tim Schafer: We really wanted to create a living, breathing world for Brütal Legend. We wanted the sun to rise and set, and for animals and characters to be going about their business whether you were watching them or not. And we wanted the player to feel like they were free to discover all of the little hidden spots on the map on their own. That's something that I always strive for in games—a real sense of place. It's great to create a world that the player can get lost in, and have it be so immersive that when they're not playing the game they're thinking about that world in kind of a homesick way, wanting to return.

GameStop: Any plans for a game based on pre-teen pop music?
Tim Schafer: Yes, but we don't want to formally announce Precious Legends until we're 100% sure Miley is on board.

Q & A With UFC 2009 Undisputed Producer Neven Dravinski
May 1, 2009 at 3:00 pm
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UFC 2009 Undisputed Producer Neven Dravinski will walk you through the Clinch Game on our GameStop Cinema page. Click the picture to see it.

If you've been keeping up with our sneak peeks of the upcoming UFC 2009 Undisputed and the tutorial videos on GameStop Cinema, you've probably seen Neven Dravinski, the game's producer, as he explains some of the finer points of MMA strategy. We recently spent a few minutes with Neven, and we discovered that he's much more than just a guy who looks good in a UFC hoodie. He is a man who has poured his heart and soul into helping to make UFC 2009 Undisputed the most realistic MMA game yet.

"UFC's tagline is 'as real as it gets.' That's our motto," he told us. "We want to give you the same experience you would have if you were watching a pay-per-view event." He explained that this means, not only will you see the exact same graphics you'd see on the screen while watching an actual fight, but you'll also rely on the physics model that provides realistic cuts, swelling and bruising to determine your fighter's health, rather than seeing a health or stamina bar on the screen. "We do a lot of things to actually draw the player into the experience… to make you feel that you are actually participating in a pay-per-view experience, as opposed to passively watching it," he said.

He told us that it's all part of UFC's plan for world domination. Before you board up your windows, or volunteer to join the revolution, allow us to explain that Neven is referring to educating the entire world about the sport of Mixed Martial Arts. "I think that far too often, UFC, and MMA in general, gets mischaracterized as a blood sport, when in fact, it's really about these athletes that are extremely conditioned, and highly trained at the best physical, hand-to-hand combat in the world," he said.

So how does one take over the world? It all starts with the research. The development team has spent countless hours watching fights, going to fights, consulting with trainers and asking actual UFC fighters to play demos of the game. "In addition, our designers are training with UFC trainers, actually going out and getting beat up themselves," Neven said. Wow, it takes some real dedication to achieve world domination.

The research of the more than 80 UFC fighters in the game culminates with a physics and control system that reflects each fighter's specialties, as well as realistic damage, depending on the impact and angle of the punch. All of this happens in real time, with no choreographed animations. "We allow you to punch and get punched at the same time. I actually don't know of any other game that's doing that," he said. "So you can have two guys face to face… and they're literally duking it out, and both actually taking damage and giving damage, as well."

Add in audio commentary from Joe Rogan and Mike Goldberg, and you've got a formula for a realistic experience. In addition to pulling hours of audio from actual UFC fights, Neven told us that the development team brought in Joe Rogan and Mike Goldberg and recorded about 36 hours of commentary from the two walking UFC encyclopedias. They put them in a real booth with mike headsets and recorded them as they watched and commented on actual gameplay. Neven explained to us that it was very important to have them together in a realistic situation so that they could play off of each other. "For them, it was just second nature." he said. "They were like, 'Here we are calling a fight.' It just happens to be a video game fight." Neven added, "I think it is, without question, the best sports commentary ever delivered in a video game."

All of this can be an overwhelming experience at first. For picking up the nuances of the game, Neven strongly suggested that players begin with the tutorial when they start to play. But he added that it shouldn't be too hard to pick up. "I think once you do understand the concepts, and once you actually go through it and understand why you're doing what you're doing, it becomes intuitive and second nature," he said. "And then you really forget about it."

To understand the strategies even more, you should check out the tutorial videos on our GameStop Cinema page. This week Neven hosts the video about the clinch game, the part of stand-up fighting where the combatants grapple in close, typically using clinch holds. Clinching the opponent can be used to eliminate the opponent's effective usage of some kicks and punches. The clinch can also be used as a medium to switch from stand-up fighting to ground fighting by using takedowns or throws.

After you watch the video, you should reserve your copy of UFC 2009 Undisputed. The quest for world domination begins on May 19. At least according to Neven, this game definitely needs to be in your sports game collection. He told us, "We set out to make THE best MMA game ever made, and I think, without question, we've achieved that."

EA SPORTS Active: Gary Feels the Burn; Nancy Breezes Through
April 29, 2009 at 1:45 pm
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Gary stares into a vortex of pure evil and human suffering, otherwise known as the Jump Lunge.
Long before recorded history, an entity of pure evil manifested itself. Born of malevolence and darkness, its only purpose was to bring pain and suffering. This evil has a name. And that name is the Jump Lunge. At least that's what I discovered as I continued my test of the EA SPORTS Active 30-Day Challenge.

Sure, it sounds simple enough. All you have to do is get in a lunge position with your left leg forward, then jump up and switch to the same position with your right leg forward. But that's where it gets you. After performing several of these, I felt a great disturbance in my quads, as if millions of muscle cells suddenly cried out in terror and were suddenly silenced.

I can still feel the soreness when I'm walking up a flight of stairs, but that's just a reminder that it's working. I never expected a virtual fitness video game to virtually kick my butt, but we're only a quarter of the way through. Goodness must prevail. I will defeat the Evil Jump Lunge. I will not rest until my personal-trainer-in-a-box tells me that I am giving the mathematically impossible 110 percent.

It hasn't all been pain and suffering. Each workout consists of about a dozen or so different exercises. So in between the torture, I get to play tennis, spar with boxing targets or perform bicep curls with the resistance band. Of course, my wife Nancy is still breezing through, although she did admit the Jump Lunges gave her a bit of trouble, as well. She said she's looking forward to the workouts getting even harder as she progresses. Although I find that one trait about my otherwise perfect wife extremely annoying, I am willing to overlook it because I get to enjoy the benefits. I'm already starting to notice that she is beginning to tone up, and she's even talking about buying a new bathing suit this summer.

She said she enjoys the convenience of being able to have an interactive workout without having to travel to the gym. She also said she can't remember the last time she worked out five times in one week. I can remember the last time I worked out five times in one week. It was in November of 1982, the week before the big football game, which we would have most assuredly won if the coach had only put me in. Even I have to admit that it's nice to discover that some of my vintage 80s muscles that were hiding under a drought-and-famine-resistant layer of fat are starting to show again. And I'm also enjoying the convenience of having a personal trainer at my beck and call whenever I can find a half-hour to turn on the Wii.

Finding that half-hour a day is starting to pay off. Like Nancy, I have admit that I am looking forward to my next workout — not because I like the barely audible sound of my quads weeping, but because I am already enjoying the effects of newfound energy and the thought of not needing to buy a man-bra. So we'll stay the course, and we'll see if this 30-Day Challenge develops into a lifelong habit. EA SPORTS Active releases May 19. Look for another update on our progress next week.  — Gary
Join the Pyramid Scheme for Maximum Octagon Rewards
April 24, 2009 at 11:00am
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You don't need a pyramid to know that the guy on the bottom is in deep trouble. Click the picture above to see the video on GameStop Cinema.

Because we don't want you to be spitting teeth as soon as you begin to play UFC 2009 Undisputed, our friends at THQ are helping us with this weekly guide to prepare you for the game's release May 19. Last week, we covered the Stand-Up Game, from which a fighter will perform most of his strikes, kicks and counters. However, if you rely strictly on the Stand-Up Game, you won't be standing very long. You'll have to master other techniques, one of the most important being the Ground Game, where most matches are decided.

We're told that understanding the Ground Game in the Octagon is easier if you think of it as a pyramid. And by mentioning a pyramid within an octagon, we are not referring to the lost secrets of hyper-dimensional physics which helped the ancient Egyptians build the pyramids or which helped Edward Leedskalnin build the mysterious Coral Castle in Homestead, Florida. We're merely referring to a winning combination of guards and mounts built on a solid foundation.

Much like the Food Pyramid helps you to remember which portions of which foods to eat for a healthy body, the Ground Game Pyramid helps you to remember how to keep your body healthy and how to make your opponent's body as unhealthy as possible in a short amount of time. You'll need generous helpings of each facet of the Ground Game for maximum Octagon health. The higher up the pyramid fighters go, the more the advantage is skewed toward the offensive fighter, and the defensive fighter will have a harder time getting out of the situation.

At the bottom of the pyramid, forming the foundation are have the Open Guards, in which the offensive fighter only has a marginal level of advantage over the defender. These are the whole grains, or the Lucky Charms with the marshmallows picked out, of your Ground Game. They're easily attainable, but of all the Ground Positions, the offensive fighter does the least amount of damage from here.

To gain a better advantage against your opponent, you'll have to work your way up the pyramid, working in those fruits and veggies of the Ground Game. As you use transitions to work your way up the pyramid, moving through Half Guards, Side Controls and more, you'll gain more powerful strikes and submissions, ultimately ending up in Mount Up, the most advantageous of all Ground Positions.

From here, the defensive fighter is virtually powerless to fight back. If you can maneuver into this position, victory is almost assured. If you find yourself on the bottom, you must attempt to perform transitions of your own, which may help you move further down the pyramid, return your opponent to the Standing Position, or perhaps even completely reverse the situation and put you in the Offensive Position.

In other fighting games, when one fighter gains an advantage, control of your character will become "locked up" until certain game animations are played out. You can find yourself watching helplessly as your opponent beats you senseless. With UFC's Ultimate Fighting Control, you have 100% control of your fighter all the time. Basically this means that you have the ability to strike, defend or transition, regardless of what your opponent is doing or the position in which you may find yourself. It ain't over till it's over. That may give you an opportunity to catch your opponent off guard and turn the tables.

Ultimately, it's easier to explain the Ground Game by showing you. Click here to watch a tutorial video on our GameStop Cinema page. You'll also find it on our product pages for UFC 2009 Undisputed, where you can reserve your copy before its May 19 release. We'll bring you more tips next week.

EA SPORTS Active: The Whole Family Gets in on the Action
April 21, 2009 at 9:45 am
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The mysterious black blur in our video turned out to be our faithful friend, Toby the Wonder Dog.
Last week, I told you how my wife Nancy and I were getting ready to try out EA SPORTS Active before it releases May 19. We officially kicked off the 30-Day Challenge this weekend, and we're looking forward to reporting on our progress for you.

When we began the 30 days on Saturday, there was no fanfare or opening torch-lighting ceremony. We found ourselves in the midst of a typical busy Saturday — cleaning the house, ferrying the kids to softball practice and birthday parties, etc. We found ourselves with a window of only about an hour to spare for our workouts. That's where virtual fitness comes in handy. EA SPORTS Active's Trainer-in-a-Box doesn't care how we look. So there was no time wasted in making ourselves “presentable.” For Nancy that means putting on make-up. For me that means putting on pants. Plus, there's no drive time to and from the gym. We just popped EA SPORTS Active into the Wii, and within moments we were at it.

After our introduction to EA Sports Active a couple of weeks ago, Nancy immediately began to make subtle changes to her lifestyle. She chose grilled chicken over fried, she ate extra helpings of veggies, she even helped our daughter Morgan train for a mile-run test at school. I, on the other hand, decided to wait until the official 30-Day Challenge kick-off on April 18, so that the results of my 30 days wouldn't be skewed in any way. So it was purely in the interest of science that my son Carter and I took it upon ourselves to rid the house of all of the leftover Easter candy. It was hard work, but we were willing to make that sacrifice. If you're going to make an omelet, you have to break a few Cadbury Creme Eggs, right?

So, needless to say, my first virtual fitness workout in two weeks caught me by surprise. The inline skating portion of the workout was especially brutal. In order to gain speed you have to maintain a squatting position. Then you have to jump up at just the right time to perform tricks on the approaching ramps. On Sunday, the reverse lunges were particularly challenging. I'm still feeling it in my legs every time I go to sit down. But in a weird way, it feels good to be sore because I know that's a sign that my muscles are rebuilding. Whatever doesn't kill me makes a funny story later.

Nancy, who is already in better shape than I, had to rub it in by changing her workout's intensity level on the second day from medium to high. She loves the challenge of a high-intensity workout, and she must have done about 100 lunges. She's feeling the ache, as well, but she told me she was pleased to see that EA SPORTS Active could be customized to meet her needs. Although I love the challenge of a high-intensity crossword puzzle, we still make a great pair.

After watching the two of us work out, our kids couldn't resist, and they joined in for a quick challenge against each other. After a few minutes, our daughter started complaining that she was sweating, to which Nancy replied, “You're supposed to sweat; it's a workout!” We decided to capture a bit of video of the kids enjoying the game, and when we played it back, we were surprised to see a black blur streaking back and forth in the background. At first we thought we had our own version of the Patterson Bigfoot film, but after we paused the playback, we discovered that the black blur was Toby, our Sheltie-wiener-dog mix, trying to get in on the action. Maybe I'll figure out a way to strap the Wii Nunchuk to him when I need a break.

So the whole family, including the family dog, passed a Sunday evening by running, jumping, punching and being active, instead of sitting around watching TV. And the weird thing is… no one even noticed. EA SPORTS Active releases May 19. Until then, I'll keep you posted on our progress.  — Gary
Hone Your Stand-Up Game to Dominate UFC 2009 Undisputed
April 17, 2009 at 1:45pm
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Master the strikes and defenses of you Stand-Up Game to dominate your opponent. Click the picture above to see the video on GameStop Cinema.

To help you be ready for action as soon as you take UFC 2009 Undisputed out of the box May 19, we have the opportunity to bring you some tips and sneak-peeks for the next few weeks. Because UFC 2009 Undisputed features the moves of more than 80 top names in UFC competition, you're not going to get far just by mashing buttons. You need to learn the subtleties of each fighting style, as well as each fighting position.

When we heard that the first tips we were going to receive were about the Stand-Up Game, we thought it sounded pretty easy. After all, we've been standing since we were toddlers. However, it's much harder to stand when someone is trying to pummel you in the face. Plus, we later learned that it actually refers to the offensive and defensive moves a fighter performs from a standing boxer's stance. Taking the time to understand the science behind the Stand-Up Game could be the difference between earning a championship belt or covering up the sponsor's mat logo with your own blood. To master your stand up game, you need to consider offense, range and defense.

Offense
Few things are more satisfying in UFC 2009 Undisputed than landing the perfect left hook that sends a mouthpiece flying before your opponent crumples to the Octagon mat, but that can't be the only tool in your arsenal. You'll need a steady stream of "weaker" strikes and jabs to keep your opponent off-balance. That opens the door for the power shots, like a kickboxer's head kick or a boxer's ducking hook, but missing one of those leaves you open to your opponent's counters.

Range
Different strike and defense options are available, depending on how far away you are from your opponent. Understanding range is the key to developing your Stand-Up Game. Within Inside-Clinch Range, you won't have room to get full extension on punches or kicks. So you'll have to rely on knees, elbows and short, crisp uppercuts to break down your opponent. Striking Range is the sweet spot for strikers, allowing punches and kicks to extend fully for maximum impact. Don't forget that you're vulnerable in this range, as well. And although Probing Range sounds like an extremely, perhaps uncomfortably, close distance, it's actually a safe distance at which you try to bait your opponent into rushing in recklessly, perhaps giving you the opportunity to end the match with a quick dashing strike, such as a flying knee or a spinning backfist.

Defense
Again, if you just rush in and start mashing buttons, you're going to quickly find yourself in trouble. The old adage that a good defense is the best offense certainly applies in UFC 2009 Undisputed. While you will be able to cover up to block shots to your face, body or legs, a well-timed counter strike can reap tremendous rewards. A successful counter is much more advantageous than a successful block, but a failed counter means taking the brunt of whatever attack was levied.

To become a well-rounded stand-up fighter in UFC 2009 Undisputed, you'll need to master all three of these techniques: a powerful, varied offense; an iron-clad defense; and the knowledge to understand from what range to utilize the best aspects of both. Click here to watch a tutorial video on our GameStop Cinema page. And don't forget to reserve your copy of UFC 2009 Undisputed. Join us next week, when we talk about the Ground Game.

EA SPORTS Active: The Pre-Game Show Before the Big Kick-Off
April 14, 2008 at 9:45
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Nancy and I with fellow LOST fan Alison Sweeney. I'm the tall one, Nancy's the brunette, and Alison is the one who looks like TV star Alison Sweeney.
For the past 17 months or so, we've been posting things here that we just can't seem to fit anywhere else on the site, like previews of upcoming games, notices about cool bonus items or pictures of our Halloween contest. We have written anonymously, mainly to protect our identities so that we can continue to fight crime at night, but also because it's always been about the games; it's not about us. But it's time to pull back the curtain a bit here at the GameStop Blog. This time it's about a game, and it's about me, sort of. My name is Gary, and I have a story to tell.

Because I work for GameStop, it's not unusual for me to see advance copies of games from time to time. So when the good people at EA SPORTS asked me if I would be interested in taking the 30-Day Challenge for their upcoming virtual fitness game EA SPORTS Active, I said, “Sure, why not? I'm always looking for something to post on the GameStop Blog.” And when they asked me if I would like to travel to Santa Barbara, California for a few days to learn how to use the game, I weighed the options of hanging out by the beach versus sitting in my cubicle across from a guy whose best friend is a ventriloquist dummy. So that was a no-brainer. And when they asked me if I knew any women who might like to try EA SPORTS Active, I thought, “Cha-Ching! Free mini-vacation!” I suggested my wife Nancy, who loves to work out, but she has trouble finding the time. They bought it, and my lovely bride of 18 ½ years and I made plans to spend 3 days and nights rubbing elbows with the rich and famous in the warm California sun.

Around that time, I got the biggest wake-up call of my life, at least so far. Two cancerous tumors were found on my right kidney. To make a long story short, I had surgery about a month ago, the tumors were successfully removed, and I'm on the mend. But the experience has caused Nancy and me to pause and think about our lifestyles. We've always thought of ourselves as healthy people. We rarely get sick. We eat lots of fruits and veggies, balanced out, of course, by a few pints of Ben & Jerry's now and then. Nancy loves to workout at the gym, but her job as a first-grade teacher keeps her busy during the school year. It's hard to get up for a 5:30 a.m. spin class when you're up grading papers until 1 a.m. I hit the gym about twice a year. I don't want to bulk up too much. Although our doctor assured us that there are many possible causes for kidney cancer, the diagnosis made us think twice about the foods we eat and the amount of physical activity in our lives.

So what began as part of my job and an excuse for a free trip to California has evolved into an opportunity for both Nancy and me to develop healthier lifestyles. The EA SPORTS Active 30-Day Challenge kicks off for us on April 18 and ends right before the game launches on May 19. So the timing was perfect for me to start rehabilitating from my surgery, which has left me with a manly, impressive shark-bite surgery incision on my right side that is slightly longer than a strawberry Twizzler, which I once used as an impromptu measuring device. To get ready for the challenge, we needed to meet the other challengers and learn how to use the game. So we headed west to California.

In addition to trying out EA SPORTS Active, which felt more like playing than working out with its assortment of short, varied exercises, we also had the opportunity to meet fitness expert Bob Greene and daytime TV and reality TV star Alison Sweeney, who also happens to be taking the 30-Day Challenge. At first, we were afraid that Bob would give us a long list of foods we weren't supposed to eat, but he explained to us that we all already have a general idea of what we should and shouldn't be eating. We tend to reach for those unhealthy foods during times of stress. So developing a healthy way to deal with that stress is better than constructing a "Do-Not-Eat" list. I'll try to remember that the next time I'm polishing of a tube of cookie dough and worrying about what I'm going to write for the blog.

During lunch one day, Alison sat down right across from us, and because we're such big fans of her reality show, we were a bit star struck, and we found ourselves at a loss for words. But after Alison mentioned that she was a fan of the TV show LOST, all bets were off. We were quickly put at ease as we shared our theories about time travel, the “others,” and what might happen next.

After our hosts peeled us away from Alison, we hurried back over for another round with the EA SPORTS Active game. This time Nancy and I decided to try out some of the custom workout options, allowing us to choose the activities we wanted and the duration of each one. Once again, it did not feel like we were working out as I shot baskets and Nancy did “The Lasso” in the Dance-Off mode. But our sore legs and arms reminded us the next morning that we had, indeed, performed a vigorous workout.

Will it still feel like playing after 30 days? That remains to be seen. There is one thing of which we're certain. We want to rediscover that playful side of ourselves that we enjoyed before we had kids and became responsible, productive members of society. My cancer was a wake-up call, and we want to adopt a healthier lifestyle for each other and for our kids. Will EA SPORTS Active and the 30-Day Challenge help us get started? Stay tuned.

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