|
|
| So Did It Work? EA
SPORTS Active 30-Day Challenge Wrap Up |
| May 22, 2009 at 9:45 am |
A tale of two chins: I lost my
surplus chin during the EA SPORTS Active 30-Day Challenge.

Nancy and I have some work left to do, but we're spurred on by
our success during these 30 days.
Nancy and I completed the
EA SPORTS Active 30-Day
Challenge on Sunday, and we were whisked away to New York City that
very day to share our thoughts about the virtual fitness game with
the other 10 people who took the pre-release challenge. We saw some
dramatic results from some of our new friends. Donny Claxton lost 17
pounds, and he is well on his way to becoming the equivalent of
Subway's Jared for EA SPORTS Active. Jennifer James lost 25 pounds,
not by denying herself occasional treats like pizza or chicken wings, but by pushing herself and
the game to the limit. Others shared success stories of dropping a
few pants sizes or developing perfectly round buns that scientists
can use to calibrate their instruments.
It was fun to hear the challenger's success stories and to share
ours, but after Nancy and I returned home, we found that the
question that pops up the most from our family and friends is, "Come
on. Level with me. What did you really think of it?" And the answer that
pops us most often is, "Well, it's worked for us so far." A friend
who doesn't own a Wii asked me if he should buy one just for EA
SPORTS Active. I told him that Nancy and I have been paying $60 a
month for a membership at a local gym for the past 18 months, and
I've been once. Since we began with EA SPORTS
Active, I've worked out 20 times in 30 days. You do the math.
I've mentioned before that I was only about a month out from a
major surgery when I started this challenge. The foot-long incision
made to remove a cancerous tumor from my right kidney left me sore,
weak and wondering if I'd ever be back to normal. When we flew out to California to kick off the
30-Day Challenge, I was embarrassed that Nancy had to grab our
luggage from the baggage claim. When we arrived in New York at the
end of the challenge, I effortlessly threw our suitcase into the
trunk of the taxi, not only proving that I was back to my old self,
but also saving myself a couple of bucks in tip money.
Of course, much of that can be attributed to the body's natural ability to
heal itself, but I've noticed some more changes that can only be a
result of my increase in activity over the last 30 days. I've
had the same belt for the last 12 years or so, and I've reluctantly
had to expand out to the next notch on my belt every few years,
leaving three worn marks where the buckle meets the belt holes. Although I
still have some work to do to get back to the 1997 mark, I am now
buckling at the 2003 mark again. Buying a new belt would
eliminate the tell-tale 1997 mark, but once again I'm motivated by
fitness and saving a couple of bucks.
I've also mentioned in previous posts the toning of my arms and the loosening of
my clothes,
but as I was rummaging through pictures to post for this 30-day
wrap-up, I found something that took me by surprise. As you can
see in the picture at the top, when I arrived in California, I had a
double chin. After many hours of research, I have learned that the
average human needs only one chin. I was relieved to find a shot of
me in New York 30 days later that shows one chin, or at least
one-and-a-half. I don't have
anything against the West Coast, but I definitely prefer East-Coast
Gary over West-Coast Gary.
Nancy dropped a few pounds and a few pants sizes, too. But I suppose
a picture is worth a thousand words for West-Coast Nancy and
East-Coast Nancy, as well. The lower picture shows us together near
the Pacific in April and near the Atlantic in May. The results are
subtle, but I think her cheeks taper down to a more slender neck
now. If the eyes are the window to the soul, then the cheeks
must surely be the window to calories burned. The angle of the
picture and gentlemanly discretion prevent me from mentioning other
areas that have benefited from EA Sports Active, but remember that thing I said about cheeks?
Our
results may not be as dramatic as others', but our goal was never to win a weight-loss contest. Our goal was to
get back the active lifestyle we had before kids, before middle-age,
before reality TV. I think we're on our way. Will we continue with
EA SPORTS Active? Because we've seen some results, we're determined
to go another 30 days and beyond, and the whole family enjoyed the
EA SPORTS Active tennis workout so much, that I just bought four
tennis racquets.
There will most likely come a day when our
trusty copy of EA SPORTS Active lies dormant next to an old VHS tape of
Richard Simmons Sweatin' to the Oldies or a DVD of Billy Blanks Tae-Bo
Workout, but it will only be because we're all out playing tennis
or hiking through the park. And that will only be because EA SPORTS
Active has shown us we can do it.
Is EA SPORTS Active right for you? You tell me. If you have a copy
of EA SPORTS Active, take a picture of yourself before and after
taking the 30-Day Challenge, and send them to us at
editor@gamestop.com.
Remember, by sending us your pictures, you grant us the right to
post them here and to perhaps insert some little red arrows pointing
to your killer abs. Good luck, and we look forward to seeing your
progress! |
| GameStop-Exclusive Interview with Ryan
Bader |
| May 15, 2009 at 1:45 pm |
Ryan Bader as he'll appear in
UFC 2009 Undisputed. Click the picture above to see a
tutorial video about the game's intricate Submission Game system.
While supplies last, when you reserve UFC 2009 Undisputed at GameStop,
your game will be packed with instructions for downloading, not one,
but two GameStop-Exclusive fighters. Last week, we brought you our
GameStop-Exclusive interview with Efrain Escudero, winner of the
lightweight division of The Ultimate Fighter
8 reality show and one of the GameStop-Exclusive downloadable fighters.
Today we bring you our GameStop-Exclusive interview with the other
GameStop-Exclusive downloadable fighter Ryan Bader, the undefeated UFC fighter who won the light heavyweight division of TUF 8.
How many times can we say "GameStop Exclusive" in one paragraph?
Hmm
let's try one more GameStop Exclusive. That should
hold us for a while.
Just about every man wonders at one time or another if he has what
it takes to enter the Octagon; so one of our first questions to Ryan
Bader was inquiring whether the ability to take a punch is something
you can learn or something you're just born with. "You pretty much
have it or you don't," he told us. "You can do this or that, like
build up your neck muscles, but if you get hit on the jaw, you know,
either you can take it or you really can't."
Because of his success and the rising worldwide popularity of UFC,
Bader told us people often come up to him asking how to get into the
sport. Even though those people are sometimes middle-aged overweight
men with absolutely no training, Bader said he tries to be
encouraging. "It's one of the fastest growing sports in the world,
and a lot of people want to do it," he said.
Although we were
interviewing him on the phone, this made us wonder for a moment if
Bader could see us.
Speaking of natural toughness, Bader exhibited that in his last
fight, defeating Carmelo Marrero during UFC Fight Night 18, even after tearing ligaments in his knee.
He said he heard a pop during the first takedown, but he didn't
think much of it. "It didn't hurt, really, when I got back up," he
said. "But I could tell something was wrong because my knee was
moving a little to much."
In spite of securing the victory, Bader, who is admittedly his
harshest critic, was hard on himself during the post-fight
interview. "I just thought I could have done a few things better in
that fight and fought more to my potential," he said "But I went out
there and got the win, and that's all that matters, and I move on."
Just being tough is one thing, but Bader told us that mental
toughness is equally important. Because Bader is undefeated, we
asked him if that adds pressure to each upcoming fight. "Every time,
I go in with the same mindset of going out there and beating the guy
in front of me; so it doesn't change at all" he told us. "Racking up
wins, you obviously want to keep on winning, but you just have to
look at that fight ahead of you and not worry about what you've done
in the past."
The ability to stay focused helped him win in The Ultimate Fighter 8, where
living with many fighters under one roof can get a little crazy at times. "When I went into the house, I had short-term goals and long-term goals
with the whole show," he said." Going on there, you had to win to
get into the house; so that was my number-one goal from there. My
next goal was to just win each fight and make it to the finale."
We asked Bader if the final television product was an accurate depiction of what actually went on in the house, and he told us,
except for some dialogue editing, viewers saw what really happened.
"I definitely just kept my focus on my goals, and I thought about
that the whole time and didn't get involved in any of the
shenanigans that were going on," he said.
Avoiding those shenanigans paid off when he won every fight, earning
him the right to be immortalized in UFC 2009 Undisputed. "I never
dreamed I'd be in a video game," he said. "It's cool that
later on in life, you'll have that and be able to show your kids and
what-not. So it's definitely very, very cool."
It's definitely very, very cool for us, too. Not only do we get to
download Ryan Bader and Efrain Escudero as playable fighters, but we also were able to spend
a few minutes talking to them. It's funny that guys who make a living beating people up can be so nice.
This week we're also bringing you another UFC 2009 Undisputed
tutorial video, this time about the Submission Game. A submission hold is a grappling hold which is
applied with the purpose of forcing an opponent to submit, either due to extreme pain or fear of injury.
Submission holds are used primarily in ground fighting and can be separated into chokeholds, compression locks and joint locks.
UFC 2009 Undisputed offers the most complete submission system ever created. Click here to see
the
video that covers the offensive and defensive aspects of the
Submission Game on our GameStop Cinema page.
You still have a few days left to reserve UFC 2009 Undisputed before its May 19 release to get your instructions for downloading Ryan Bader and Efrain Escudero. Did we mention
that it's a GameStop Exclusive? Oh yeah, we did. |
| GameStop Associates Try out EA
SPORTS Active |
| May 13, 2009 at 1:45 pm |
Nancy shows GameStop associate Adam how to shoot baskets
at a demo of EA SPORTS Active.

GameStop associates also enjoyed a spread of healthy snacks during the
Health Fair.
Nancy and I are down to our last week of the
EA SPORTS Active 30-Day challenge,
and we must say that we both like what we're seeing. Like grizzly bears coming out of hibernation, we're shedding the protective
layer of fat we had stored up during the winter, and we're ready for a summer of not being embarrassed to take the kids to a
water park.
As we blare "The Final Countdown" by Europe over and over again, we're ready to hit the final week hard,
as "we're heading for Venus, and still we stand tall." We both feel like we've gained the endurance to finish strong
as the workouts become increasingly challenging.
Here at the GameStop Store Support Center, Nancy and I were able to help with a demo of
EA SPORTS Active at our annual Health Fair last Friday. We had a good time showing the virtual fitness
game to my fellow GameStop associates, many of whom are in the same boat we're in wanting to work out,
but having difficulty finding the time or the motivation to head out to the gym. When Nancy mentioned how she
burned almost 200 calories at 11:00 at night, instead of watching the usual re-run of Friends, I think
many of them were sold, except for the ones who still don't know that Ross and Rachel finally end up together
on the last episode.
I'm not normally in the habit of showing off my physique to my co-workers, at least since our idea for
"Jorts Tuesday" was shot down, but I have to admit that I pointed out my triceps to more than
one of them. I can't get over the fact that the fat that was back there just three weeks ago has
vanished. Where did it go? I suspect the secret society known as the Illuminati.
Nancy is enjoying some changes in her physique, as well. A couple of times a year, we go through our
closets to find clothes to donate to a local charity. She always considers a pair of blue jeans that
don't fit her anymore, then she puts them back, hoping that one day she'll fit into them again. Now she's
glad she held on to them because her bigger jeans are practically falling off.
As we're nearing the end of our 30-Day Challenge, I suppose the biggest test of faith for our newfound
active lifestyle will be in donating those clothes that are now too big for us. But that story remains
to be told.
EA SPORTS Active releases next week on Tuesday, May 19. Our story, at least as far as
the GameStop Blog is concerned, will end then. Perhaps it will mark the beginning of a story for some of you. Gary |
| GameStop-Exclusive Interview with
Efrain Escudero |
| May 8, 2009 at 2:00 pm |
Efrain Escudero as he'll appear in
UFC 2009 Undisputed. Click the picture above to see a video on
how to build your own UFC Champion.
Whether it's work, school, family,
or video-games, we all perform balancing acts with our time. Efrain
Escudero, winner of the lightweight division of The Ultimate Fighter
8 reality show and GameStop-exclusive downloadable fighter for UFC 2009 Undisputed,
is no stranger to juggling his schedule. While
training for fights or enduring the craziness of the house in TUF 8,
he also squeezes in time for studying toward his degree in Sociology
at Grand Canyon University in Arizona.
The juggling act seems to be paying off, because on top off being launched
into the Mixed Martial Arts spotlight, Escudero will be the first
in his family to graduate from college later this month. Not only
will it be an important personal milestone for him, but it will also
free up his
time to concentrate completely on his upcoming fight with Cole
Miller this fall. "I'm pushing my body to the max because I'm
starting my summer this week," he told us during a in interview last
week, just before his finals. "I'll have a five-month summer. So I'm
going to fully focus on training and fighting and getting ready for
this fight."
Escudero told us his schooling has carried over to help him succeed
in the Octagon. He said he uses some methods he learned in school,
like Compare and Contrast, to size up his opponents before a fight.
He told us his high-school and college wrestling experience also taught him the value of reaching goals and
being true to his word.
"I want everybody to know that I'm a man of my word," he said. "If I
say I'm going to do something, I'm either going to go down trying to
make it happen, or I am going to do it. I do not attempt failure."
Refusing to accept failure doesn't mean you
won't face obstacles or disappointments, he added. He recalled
trying to add Ju-Jitsu and boxing to his wrestling expertise, and
taking quite a few beatings while doing it. "I believe if you want
to get something done, you must tell yourself to do it, an you must
do it over, and over, and over," he said. "You must fall before you
succeed. if I'm doing something and I don't fail, it's because I'm
not trying hard enough."
Any failing Efrain Escudero has done has been in the training gym,
because we've seen nothing but wins from him. He told us his
confidence wasn't very high going into TUF 8 because he was matched
with fighters from all over the world, but his first win gave him
the boost he needed to press on.
"That's when I decided, 'I came here undefeated, and I'm going to
leave here undefeated,'" he said. "And sure enough, it did happen,"
he added.
This win thrust him into celebrity status in the Mixed Martial Arts world, but he said he doesn't consider himself a celebrity.
"I consider myself a down-to-earth kind of guy," he told us. "I just do my same thing." He said he enjoys fans coming to talk to him. "I majored in Sociology
because I really like talking to people," he said. "I love meeting
new people. So that kind of fits with my style."
His rise to fame has earned him a spot in UFC 2009 Undisputed as a
GameStop-Exclusive downloadable character. When reserve your copy of UFC 2009
Undisputed you'll get an access code to download him, while
supplies last.
If you'd rather build your own fighter and work your way to the top
in UFC 2009 Undisputed, you can try the Create-A-Fighter and Career Modes.
Create-A-Fighter will allow you to jumpstart the career of a future champion by customizing his physical appearance and attributes, learning new fighting techniques to use in the Octagon and managing his training process through
strength, cardiovascular health and more.
Career Mode will allow you to build your own ultimate fighter right from the ground up.
You can select your fighter’s appearance, fighting techniques, skills and proficiencies, and throw yourself head first into the Octagon.
You might even make it to the UFC Hall of Fame. Click here to see a
video about the modes on our GameStop Cinema page. Check back next
week, when we bring you another exclusive interview, this time with
Ryan Bader, winner of TUF 8's light heavyweight division. |
| EA SPORTS Active: Halfway Through, We
See Some Results |
| May 07, 2009 at 4:45 pm |
The Gun Show is now at our house 7
days a week.
As we find ourselves just past the halfway point in the EA SPORTS Active
30-Day Challenge,
Nancy and I have to admit we are pleasantly surprised with the results so far. We weren't sure if we'd see any results in just two weeks, but we have seen enough to encourage us to keep going. We've both noticed our arms and
legs getting tighter, and we both feel like we have more energy. Suffering through those jump lunges is starting to
pay off, and that's enough to keep us motivated. Overall, we're
pleased that we're both seeing positive results in just over a
fortnight of working out. Plus, we're happy to have the opportunity
to use the word "fortnight." It makes us sound sophisticated.
Although I still have a long way to go toward my fitness goals, I have noticed that my clothes are fitting differently.
That's not unusual for me, but this time they're fitting differently in a good way not in that way that makes you
wish they'd bring back "husky" sizes. Ever since my
kidney-cancer surgery about two months ago, the right side of my
abdomen has been swollen and a little numb, kind of the way
your cheek might feel after going to the dentist. But I'm gaining
strength and sensation there every day. My arms are starting to tighten up a bit,
and I can't resist giving Nancy a little taste of the "gun show"
whenever I pass by her. She's developing some guns of her own; so
she flashes 'em right back. We may
both have to register our arms and go through a five-day background check before we can use them again.
The kids are still into working out with EA SPORTS Active, as well,
and, as you can tell in the above photo, our son Carter has amassed
some firepower of his own. Plus, the virtual fitness game has helped
our daughter Morgan shave a few seconds off of her Presidential
Fitness Award Mile for school. It's been our goal all along to find
some physical activity the whole family could enjoy together, and
this certainly opens up some opportunities. Morgan's not impressed with my gun
show, but I'm hoping it will make an impression on any young suitors
who come by in a few years. I'll tell them, "Don't bring her back too late."
Then I'll flex and say, "You don't want to wake up 'the boys.'"
Nancy says she's feeling stronger and breathing better on her
runs with Morgan. While I personally believe that you
should never run unless you're being chased by something, Nancy has
always loved to workout. She's just weird that way. She enjoys
pushing herself to exceed the calorie-burning goals for each
workout, and she says she's looking forward to the challenge as the
workouts get harder.
She should start earning a commission on sales, as well. When Nancy's
friends stop by, they notice that she's toned up, and they ask her
how she's doing it. She just turns on EA SPORTS Active and runs them
through a couple of exercises. They usually end up driving straight to GameStop and reserving it.
So we're seeing results, the whole family is getting off of the couch, and we're rounding the final turn of the 30-Day Challenge.
We want to finish well, not just because we'd be embarrassed to give
up now, but because we want everyone in the family be strong like
the mighty oak, or at least like a hardier-than-average ficus tree.
We're ready for whatever our personal-trainer-in-a-box can dish out.
Or as Nancy says, "Bring it on!!!" We'll let you
know how it's going next week. Gary |
| GameStop-Exclusive Q & A with Brütal
Legend's Tim Schafer |
| May 5, 2009 at 9:45 am |
Roadie Eddie Riggs uses the power of rock to
defeat his enemies. Click the picture for details.
We recently had the chance to send a few questions to Brütal
Legend developer Tim Schafer, of Double Fine productions,
and quite frankly, his answers exuded such pure, unadulterated awesomeness, that we had to post
them here in their complete, unedited glory. Enjoy them and be enlightened by the power of rock.
GameStop: We've been waiting a long time for Brütal Legend. Was there ever a point you thought it wasn't going to materialize?
Tim Schafer: No, you can't kill the Metal! Brütal Legend is like an enormous, unstoppable freight train with flames coming out the sides and spikes on the front upon which the impaled bodies of our foes writhe in eternal agony. Oh, and in the very back there is a caboose with an open bar and free internet. It's an awesome train, and of course, the engine is a hard-working team who really believes in the game and never stopped working on it no matter how many washed-out bridges we had to jump. Do you have any idea how hard it is to jump a train?
GameStop: In an industry where sequels rule, was it hard to pitch an idea for an original game?
Tim Schafer: Publishers are actually always eager to talk about original games. They are always on the lookout for the next big hit, and they know that you can't live off sequels forever. And Brütal Legend practically pitches itself, with all the action, rock, and Jack Black.
GameStop: We've heard that you started developing the character of Eddie Riggs with the idea of having someone "like Jack Black” voice him. Once Jack Black agreed to voice the part, did that open up some new personality traits or affectations for Eddie?
Tim Schafer: Jack definitely takes the character of Eddie Riggs to a whole new level. He plays him both as a tough guy, but with a subtle, vulnerable side, and he makes the whole thing hilarious. He takes the role very seriously, doing many, many takes of every line you hear in the game. And sometimes, after 15 different takes, we'll say that's good enough, print it—and then he'll throw in just one more as a joke, and that turns out to be the crazy one that I never would have thought of writing but turns out to be brilliant and we'll use that one. He's awesome. He should star as every character in every game ever made, because then all games would be better.
GameStop: Eddie Riggs is an ordinary roadie who is thrown into an extraordinary situation. Why do you think the stories of the underdog who gets a chance to become a hero are the ones that stick with us?
Tim Schafer: I think a lot of people go about their everyday lives with the thought in the back of their head that if they ever had to, they could step up and be a hero. We like to imagine that we would know what to do if an emergency presented itself—say, if we walked by a burning house with a baby crying inside, or if we were transported back in time to a barbaric age where humanity is enslaved by demons. And a roadie is such a great representation of that because they aren't the ones who step on stage to take the bows and get the applause, they're just the dudes who know what to do and get the job done. Humble, but capable.
GameStop: We've also heard that you grew up as a Heavy Metal fan. What do you think it is about the Heavy Metal genre that grabs the attention of an adolescent youth and sticks with him well into his adult years?
Tim Schafer: As a teenager, it's natural to feel weird and alienated, and so here comes this music which is weird, with lyrics about darkness and alienation, but also incredible power. So it's easy to identify with it. But also, metal is a genre that takes musicianship and talent very seriously (well, except for a few bands, but we all know who they are). If it were just based on style, it would fade out like a short-lived fad. But because the people playing it actually have talent, the music they create is well-crafted and stands the test of time.
GameStop: Were you ever a member of the KISS Army, or was that a bit before your time?
Tim Schafer: I had all the albums but I kind of cheated on that one--My older sister put all her KISS albums into storage when she decided she was all about Peter Frampton. I dug them out years later and listened to them all, even though they all smelled like earwig poison from our storage unit. Kiss Alive II still had the rub-on tattoos, and Love Gun still had that paper snap gun, and they all had the application form for the Kiss Army but I never sent it in because I was like 10 and also lazy. To this day, the smell of Earwig poison makes me think of Gene Simmons.
GameStop: Is this game a compilation of all of the ideas, dreams or nightmares inspired by the album covers you saw in your youth? Do kids miss out today by not seeing those large, elaborate album covers?
Tim Schafer: When I was younger I wouldn't put on music as a backdrop to some other activity. I would put on music and then sit there and listening to it while pouring over the album art. I'd look at every little detail of the front cover, and the back, and if I was lucky, the art and liner notes on the gatefold or record sleeve. There would always be details hidden that were like the predecessors of Easter eggs—a reward for obsessive consumption. I remember how excited my friends and I were when we decoded the Germanic runes inside Diary of a Madman.
GameStop: Were you ever in a band yourself?
Tim Schafer: Calling it a band would be stretching it. I owned a drum set and I was learning how to play, and occasionally playing very badly with some friends in this one guy's kitchen. His neighbors were very understanding about it. They didn't say, "Hey, knock it off,” but they said something much worse that made me quit. They said, "Hey, we heard you practicing your drums the other night. You're…uh… getting better!"
GameStop: There are rumors that some of your old favorites are voicing parts and even contributing music to Brütal Legend. How did they react when you approached them about the game?
Tim Schafer: If I sat down and made a list of everyone I wanted to meet back when I was 15 years old it would be pretty much the same people I've been able to meet through Brütal Legend. It has been amazing. And they've all been such good sports about it. I think they like the fact that this game treats them the way they deserve to be treated—as Metal Gods.
GameStop: With Heavy Metal being such an over-the-top genre, how do you parody an industry that is almost a parody of itself? Were there any ideas that made you stop and say, "Wait, that's just too extreme?"
Tim Schafer: Well, that's the tricky thing--Brütal Legend is not a parody. If anything, it's a heartfelt love letter to Heavy Metal. But there are a lot of over-the-top elements of the genre that are inherently funny. So we just take it super seriously, and let the humor shine through naturally. If that makes any sense. Sometimes, though, I'll try to come up with a medieval sounding name for , say, a town in the game, and I'll think to myself, "Surely Doomslaughtyr-on-Shire is such a ridiculous name, no one will have used it before.” But then I’ll Google it and sure enough, someone's already used it for an Everquest guild.
GameStop: A game with a Rock-Opera feel to it might lend itself easily to a linear style of play. What made you choose the open-world environment?
Tim Schafer: We really wanted to create a living, breathing world for Brütal Legend. We wanted the sun to rise and set, and for animals and characters to be going about their business whether you were watching them or not. And we wanted the player to feel like they were free to discover all of the little hidden spots on the map on their own. That's something that I always strive for in games—a real sense of place. It's great to create a world that the player can get lost in, and have it be so immersive that when they're not playing the game they're thinking about that world in kind of a homesick way, wanting to return.
GameStop: Any plans for a game based on pre-teen pop music?
Tim Schafer: Yes, but we don't want to formally announce Precious Legends until we're 100% sure Miley is on board.
|
| Q & A With UFC 2009 Undisputed
Producer Neven Dravinski |
| May 1, 2009 at 3:00 pm |
UFC 2009 Undisputed Producer Neven
Dravinski will walk you through the Clinch Game on our GameStop Cinema
page. Click the picture to see it.
If you've been keeping up with our sneak
peeks of the upcoming UFC 2009 Undisputed
and the tutorial videos
on GameStop Cinema, you've probably seen
Neven Dravinski, the game's producer, as he explains some of the
finer points of MMA strategy. We recently spent a few minutes with Neven, and we discovered that he's much
more than just a guy who looks good in a UFC hoodie. He is a man who
has poured his heart and soul into helping to make UFC 2009
Undisputed the most realistic MMA game yet.
"UFC's tagline is 'as real as it gets.' That's our motto," he told
us. "We want to give you the same experience you would have if you
were watching a pay-per-view event." He explained that this means,
not only will you see the exact same graphics you'd see on the
screen while watching an actual fight, but you'll also rely on the
physics model that provides realistic cuts, swelling and bruising to
determine your fighter's health, rather than seeing a health or
stamina bar on the screen. "We do a lot of things to actually draw
the player into the experience
to make you feel that you are
actually participating in a pay-per-view experience, as opposed to
passively watching it," he said.
He told us that it's all part of UFC's plan for world domination.
Before you board up your windows, or volunteer to join the
revolution, allow us to explain that Neven is referring to educating the
entire world about the sport of Mixed Martial Arts. "I think that
far too often, UFC, and MMA in general, gets mischaracterized as a
blood sport, when in fact, it's really about these athletes that are
extremely conditioned, and highly trained at the best physical,
hand-to-hand combat in the world," he said.
So how does one take over the world? It all starts with the research. The development
team has spent countless hours watching fights, going to fights, consulting with trainers
and asking actual UFC fighters to play demos of the game. "In addition, our designers are
training with UFC trainers, actually going out and getting beat up themselves," Neven said.
Wow, it
takes some real dedication to achieve world domination.
The research of the more than 80 UFC fighters in the game culminates
with a physics and control system that reflects each fighter's
specialties, as well as realistic damage, depending on the impact and angle of
the punch. All of this happens in real time,
with no choreographed animations. "We allow you to punch and get punched at the same time. I actually
don't know of any other game that's doing that," he said. "So you
can have two guys face to face
and they're literally duking it
out, and both actually taking damage and giving damage, as well."
Add in audio commentary from Joe Rogan and Mike Goldberg, and you've
got a formula for a realistic experience. In addition to pulling
hours of audio from actual UFC fights, Neven told us that the
development team brought in Joe Rogan and Mike Goldberg and recorded
about 36 hours of commentary from the two walking UFC encyclopedias.
They put them in a real booth with mike headsets and recorded them
as they watched and commented on actual gameplay. Neven explained to
us that it was very important to have them together in a realistic
situation so
that they could play off of each other. "For them, it was just
second nature." he said. "They were like, 'Here we are calling a fight.' It just
happens to be a video game fight." Neven added, "I think it is,
without question, the best sports commentary ever delivered in a
video game."
All of this can be an overwhelming experience at first. For picking
up the nuances of the game, Neven strongly suggested that players
begin with the tutorial when they start to play. But he added that
it shouldn't be too hard to pick up. "I think once you do understand
the concepts, and once you actually go through it and understand why
you're doing what you're doing, it becomes intuitive and second
nature," he said. "And then you really forget about it."
To understand the strategies even more, you should check out the
tutorial videos on our GameStop Cinema page. This week Neven hosts
the video about the clinch game,
the part of stand-up fighting where
the combatants grapple in close, typically using clinch holds.
Clinching the opponent can be used to eliminate the opponent's effective
usage of some kicks and punches. The clinch can also be used as a medium
to switch from stand-up fighting to ground fighting by using takedowns or throws.
After you watch the video, you should reserve your copy of UFC 2009
Undisputed. The quest for world domination begins on May 19. At
least according to Neven, this game definitely needs to be in your
sports game collection. He told us, "We set out to make THE best MMA game ever
made, and I think, without question, we've achieved that." |
|
|