Pick My Home Store

Get access to great in-store deals and local pick-up

Platforms

Xbox 360 Xbox Sony PSP PlayStation 2 PlayStation 3 PC Download Now Nintendo Wii Nintendo 3DS Nintendo DS Nintendo GBA Game Cube
Under $20 Price Drop Pre-Owned
Accessories Strategy Guides Systems

Exclusive Deals

Sign up for our email deals newsletter!

@gamestop
Adventure is just a brushstroke away! Save $10 and pick up Disney Epic Mickey for only $19.99! http://t.co/1YA36Gc
Follow Us On Twitter


Madden Mondays Guest Columnist Passes Tips on Tipping Passes
June 29, 2009 at 1:45 pm
Blog Image
Your QB's release style and the DL's Awareness rating may force you to think before you fire.

Blog Image
Matthew Stafford may wish he had this one back.
Editor's Note: Last week, we enjoyed a guest column from Madden NFL 10 Art Director Michael Young, who gave us a behind-the-scenes look at the Madden NFL 10, intro video, starring Larry Fitzgerald and Troy Polamalu. This week, we're delighted to have another guest columnist, Madden NFL 10 Lead Designer Ian Cummings, who will explain a new feature, the ability for a defensive lineman to realistically tip passes.

In any given year of Madden, we as a design team are tasked with coming up with all kinds of new and innovative ways to recreate NFL football. You could easily say the job of the design team every year is to come up with the ideas and features that make the previous iteration of the game feel obsolete. You may already be aware that a new design team jumped on board for Madden NFL 10, which shifted our focus a bit.

We still have the goal of making a great game that will overshadow the previous one, but this year we decided the best thing we could do would be to focus on creating an accurate NFL simulation above all else. We didn't need new meters or icons or any random fluff feature — we took a hard look at Madden NFL and focused our improvements into any area that we thought wasn't correctly emulating what happened in the NFL. Our mantra all year has remained the same — "Everything You See On Sunday, See It In Madden NFL 10".

That brings me to this seemingly small addition, "Tipped Passes at the line". On its own, this may sound like a lower-priority improvement (I thought so, too, initially), but in reality, this one addition has added a wealth of strategy, drama and fun to the game that was missing before. How did we do it? Well, it’s simple enough… the very first thing we did was add some intelligent logic for defenders to put their hands up to try and bat down passes. When we put this in initially as a prototype, nearly every pass got batted down at the line. D'oh! So we went scouring through NFL footage to find some more accurate percentages of how many passes are tipped, who does the tipping and when it happens, so we could tune our numbers more realistically. Then we also decided to tie the likelihood (and accuracy) of the bat-down to the Awareness rating of the defensive lineman.

Once we re-worked those numbers, we knew we had a pretty good realistic addition, but defenders were just smacking the ball right back into the face of the QB every time they got their hands on it. We really wanted to re-create that "wow" moment that happens every so often when a ball gets tipped and floats up in the air, up for grabs by any player. It is such a huge, suspenseful moment in real life! So we then went to work on modifying the physics of the ball if it collided with the hand of the DL. We added support to detect the collision point and whether it collides anywhere around the fingers of the player, based on the speed of the pass the ball can get deflected and float up in the air, instead of bouncing back in towards the QB. So after a few iterations and some tuning, we had basically turned what initially we thought was a really small addition into a real game-changer.

Playing quarterback in Madden NFL 10 now has this whole new wrinkle of strategy that has never existed in franchise history — you actually have find open passing lanes. We added accurate QB throwing styles to this year's game as well; so you have to be careful with the guys like Rivers and Romo that have a lower release as they can get their passes batted down more often. This addition also makes height relevant for the very first time — guys like Manning and Roethlisberger that tower in the pocket back there and have a high release have much less of a problem dealing with the linemen in front of them, where you have to do a lot more thinking with a guy like Garcia.

That’s it for this week folks. I hope you enjoyed this behind-the-scenes look at how this addition came to be in Madden NFL 10, and personally, I can’t wait for you guys to get your hands on it.

Editor's Note: We'll all get our chance to get our hands on it when Madden NFL 10 releases August 14. Thanks, Ian!
Titles Releasing Next Week
June 26, 2009 at 4:54 pm
Here's our round-up of game titles shipping out next week. Some that we've especially been looking forward to include the Blazblue: Calamity Trigger Limited Edition and Call of Juarez: Bound in Blood. Check here to see if some of your favorites are heading out next week. Arrival times in stores can vary, so check with your local GameStop first if you're planning on heading there.

Tuesday, June 30
Blog Image Harry Potter and the Half-Blood Prince
Platform: Xbox 360, PS3, Wii, PS2, DS, PSP, PC
Blog Image Call of Juarez: Bound in Blood
Platform: Xbox 360, PC
Blog Image Ice Age: Dawn of the Dinosaurs
Platform: Xbox 360, PS3, Wii, DS, PC
Blog Image BlazBlue: Calamity Trigger Limited Edition
Platform: Xbox 360, PS3
Blog Image Mega Man Star Force 3: Black Ace
Platform: DS
Blog Image Mega Man Star Force 3: Red Joker
Platform: DS
Blog Image Roogoo Attack
Platform: DS
Blog Image Roogoo Twisted Towers
Platform: Wii
Blog Image Treasure World
Platform: DS
Blog Image Steambot Chronicles: Battle Tournament
Platform: PSP
Blog Image Grand Theft Auto PC Trilogy
Platform: PC
Blog Image Infernal: Hell’s Vengeance
Platform: Xbox 360
Blog Image Street Fighter IV
Platform: PC
Behind the scenes of the Madden NFL 10 Intro Video: Own the Moment
June 22, 2009 at 12:45 pm
Blog Image
Larry Fitzgerald putting on his equipment before the Own the Moment photo shoot in Los Angeles.

Blog Image
Troy Polamalu reviews some of the video storyboards while he waits in between shots.

Blog Image
Larry Fitzgerald reviews one of the action photos taken for use in the Madden NFL 10 intro.
Editor's Note: To kick off, pardon the pun, our Madden Mondays, we were able to bring you an exclusive first look at the intro video for Madden NFL 10, but only for a week. If you missed the exclusive preview, you can still enjoy this behind-the-scenes look at the making of the video from our guest columnist, Madden NFL 10 Art Director Michael Young.

Hello. I’m Michael Young. Art Director of Madden NFL 10 for the PS3 and XBOX 360. Today, GameStop is giving you an exclusive first look at our Madden NFL 10 intro movie, Own the Moment. I hope it gets you pumped to play Madden NFL 10 on August 14th!

Our goal was to create something authentic to football fans that would both celebrate the theme of this year’s game: Fight for Every Yard, and Madden’s first two-athlete cover. Our inspiration came from the pre-game videos you often see before the biggest NFL games of the year and, of course, the passion for the game that both Larry Fitzgerald and Troy Polamalu display each and every Sunday.

Conceptually, the video takes you back to the locker room before the kickoff of Super Bowl XLIII. Our video commemorates both athletes’ amazing seasons and gets inside their heads before their epic battle in Tampa. Who will rise to the top and own the moment?

How'd we do it? First off, we had unprecedented access to our world-class cover athletes. Both Troy and Larry were excited to be part of this year's Madden NFL cover and were willing to participate in any way they could.

Secondly, we have a very talented video/audio group led by Michael Sheehe. Michael is our Video Director and has many years of experience creating top notch pieces for high-end clients. He wrote a great script and pulled all the pieces together into our best intro ever. Pete Lehman, a veteran sound designer with many film credits (including Jerry McGuire) put the final touches on the audio.

The third piece was access to amazing footage and music from NFL Films, top notch broadcast calls, and John Madden himself. Senior producer Phil Frazier worked tirelessly with our partners to secure these critical pieces that drive the emotion of the video.

Editor's Note: We're sorry if you missed or exclusive sneak peek at the intro video. You'll have another chance to see it when you start up your copy of Madden NFL 10 on August 14.

Paranormal Activity Recorded at a GameStop Store
June 19, 2009 at 3:45 pm
A spooky time was had by all at the Midnight Launch Party at GameStop #668 in Lewisville, Texas last Tuesday when Ecto 1 was parked outside and Ghostbusters was released inside. Here are some pictures.

Blog Image Blog Image


Blog Image Blog Image


Blog Image Blog Image

Ice Cream and Turtles, Sprinkled with a Little Tae Kwon Do
June 16, 2009 at 9:45 am
Blog Image
Michelangelo brought the Teenage Mutant Ninja Turtles Bus to GameStop Headquarters Friday.

Blog Image
Two-time American Tae Kwon Do Association World Champion Mark Burns teaches some kids a few moves while Michelangelo supervises.
Sometimes it really pays to work at the GameStop Store Support Center in Grapevine, Texas. Where else can you get free ice cream, a visit from Michelangelo and a Tae Kwon Do demonstration? Well, there is the Android's Ice Cream Dungeon, Comic Book Store and Martial Arts Dojo down the street, but they charge extra for sprinkles.

To celebrate the upcoming release of Teenage Mutant Ninja Turtles Smash-Up in September. Michelangelo brought the TMNT bus by for everyone to try out demos, to see cool collectibles inside the bus and to have a picture made with Michelangelo. They said it was the real Michelangelo, but we have our suspicions that it may have been one of "Michelangelo's Helpers," like those fake Santas at the mall.

After touring the bus, we all came inside for an ice cream social to mingle with our co-workers and to watch a demonstration by two-time American Tae Kwon Do Association World Champion Mark Burns. If there's a better place to work, it must be a wonderful, magical place, like Willy Wonka's factory or the place that makes Snuggies. We'll keep you posted the next time we do something fun here at GameStop headquarters.
More E3 2009: Final Fantasy Crystal Chronicles: The Crystal Bearers
June 3, 2009 at 5:18 pm
Blog Image
You'll have to wait until this winter to be impressed, but you can see the trailer now.
We think we remember that Crystal Bearers was the name of the girl who popped out of the cake at the last bachelor party we attended. So we hope Final Fantasy Crystal Chronicles: The Crystal Bearers doesn't run into any copyright problems. The first Final Fantasy game developed exclusively for Wii, Final Fantasy Crystal Chronicles: The Crystal Bearers promises that gamers of all levels will enjoy a variety of motion-controlled, intuitive actions, including flying and third-person shooter style gameplay. The new chapter of the series takes place a thousand years after the events of the original Final Fantasy Crystal Chronicles. You won't have to wait a thousand years to play it. It's coming this winter. Watch the trailer on the product page here.
E3 2009 Magic: Harry Potter's Early Years Get LEGO-ized
June 3, 2009 at 3:47 pm
Blog Image
A little LEGO bundle of joy with a familiar lightning bolt birthmark and a LEGO stud for a scalp.
We're not sure why it is, but playing LEGO games based on epic movies has always been fun for us. Maybe it's the way you can make your enemy explode into a scattered pile of LEGO bricks that appeals to us. If you have the same affinity for all things LEGO, you'll have your chance to play through a plastic-brick version of Harry Potter's formative years with LEGO Harry Potter: Years 1-4. Due sometime in early 2010, the game will cover the first four Harry Potter books and movies. Check out the trailer we received during E3 on the product page of your favorite platform.
More E3 Goodness: New Super Mario Bros. Wii Multiplayer
June 3, 2009 at 2:24 pm
Blog Image
Up to four players, apparently including The Great Gazoo from The Flintstones, can play at once.
There will be no more waiting around for your buddy to mess up so you can take your turn when New Super Mario Bros. Wii arrives this fall. We learned from an E3 announcement yesterday that the franchise will allow simultaneous multiplayer for up to four players at a time. You can either cooperate to help each other reach a goal, or you can cause trouble just to mess with your friends. Let your conscience be your guide.
E3 2009 Announcement for Halo 3: ODST and Halo Reach
June 2, 2009 at 3:45 pm
Blog Image
The Halo 3: ODST Special Edition Bundle will come with a GameStop Exclusive wireless controller.
We learned yesterday from a special announcement at the 2009 Electronic Entertainment Expo, otherwise known as E3, that anyone who reserves Halo 3: ODST will receive an invitation to participate in the Halo: Reach Xbox LIVE multiplayer beta. Halo 3: ODST, arriving this fall, follows the events leading up to Halo 3 through the eyes of an ODST (Orbital Drop Shock Trooper). We're also proud to announce a GameStop-Exclusive Halo 3: ODST Special Edition Bundle, which includes a Halo wireless controller. The invitation for the beta will come packaged with either edition of the game, while supplies last. Halo Reach is expected to arrive sometime in 2010.
Previous Blog Entries

May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007