This game was stunning. Not only does it keep you very entertained, the visuals and game play are what make this game great! The semi old school guns, music and appeal make the game really interesting. Its dark and at times deranged but it keeps you moving forward! Great game!
This is a game I would play for hours on end!!
This is easily on of the best games I have ever played. Although I get easily scared, this game is so much fun that I can't stop. I would recommend this game for anyone willing to have a lot of fun. I absolutely love this game!!!
Im sorry but this game is really making me upset.
This game requires a dx10 thing. where am I suppose to get one of those thing ? I need to know where to get one I really dont want to get mad over something that is as a good as a it is.
Will this run on macbook pro 13 inch 2011??
LOOK at top and awnser I really want to get it and it is ten dollars cheaper than on the app store
BIO Shock: Atlantis gone wrong
BioShock is a game in which the history and story of the setting is discovered through the adventure of the main character. I was immersed in the game because of the sound and visuals. They are horrifying; fast paced and stress inducing which forced me to focus on the game. As far as placing myself in Jack’s shoes, I was not as involved. I played the game as Jack, not myself. Usually, I can relate more to first person games but BioShock is unique because there are role playing game elements in it. The choices, however limited, are available and their outcomes are different. The “missions” or “quests” that Atlas has you carry out also resemble those of a RPG because once you finish them; you go back to a main base area that changes depending on what you just did. The game is not one hundred percent focused on a linear escape plan where Jack fights from one area of the city to another and eventually reaches the last place before escape is possible.
There are game play elements that are directly derived from the plot, specifically the plasmids. They are first presented as a necessary tool for survival but as Jack progresses through his adventure, the role of the plasmids in Rapture’s history becomes evident. Something interesting to point out would be the insanity of the Splicers. They were infused with the ADAM and plasmids. These made them stronger and have super human powers; however without constant supply of ADAM, they experienced mental instability and insanity. When Jack first enters Rapture and is forced to use the plasmid, he is now susceptible to this insanity as far as the plot goes. When he is out of ADAM he will go insane. So technically if you have him sit there and do nothing, his ADAM will run out and he should go insane, this doesn’t happen because there is no progression of time.
Another game play element which has plot foreshadowing and symbolism is the hacking feature. Jack can manipulate Ryan’s weapons and turrets. This shows a transfer of power from Ryan to Jack which foreshadows that Jack will kill Ryan and take his place. Ryan thinks that Jack is from the CIA or KGB but this is improbable because Jack’s plane crashes at rapture. The CIA or KGB would just send him there covertly. An accidental plane crash to create the facade or innocence would be a backwards way of infiltrating rapture. Jack does seem like a spy, just not a government one.
The overall purpose of the game play is to discover more about Rapture and what happened so the visual clues in the city are essential to learning about the history and way of life in Rapture. There are propaganda posters saying “Who is Atlas? “ which means that Atlas is well known, political, and powerful in a sense. This means that he should not be trusted because he has his own agenda and it will not coincide with Jack’s goals. Jack’s goals change over the course of the story, as we find out more about Rapture we can choose to help the little sisters. If this is the case then we would be disobeying Atlas and from this point on, his advice would be almost useless. The Big Daddy and Little Sisters are named in a way that reminds us of the time frame the game takes place. They are not common terms in today’s colloquial speech but would be found in the 50′s and 60′s I believe.
This isn't just a game, its a piece of art
Bioshock isn't just a game, its art. Sadly, most of its players overlook what exactly makes this so amazing, and just see it as a "point-and-shoot" experience. While I understand the appeal to many gamers for fun, Bioshock is an amazingly intellectual experience that challenges your personally morality, the ideas of freedom, scientific boundaries, religion, abortion, genetic mutation, mans'-reach-exceeding-grasp, capitalism, communism, and many, many other philosophies. The game in itself, as a game, is very well made, and very fun, immersive, but like I said, this is not just a game. If you fashion yourself any kind of intellectual, and even if you're a casual gamer, or not even one at all, you should definitely playthrough this game at once. It is an absolutely mind-blowing experience, and you'll appreciate it even more if you're any kind of critic. This is a must-buy, even to non-gamers. It is one of the greatest experiences with art I've come across in my lifetime, and if you think about the game, it'll affect your life.
A terrifyingly chaotic game.
Bioshock was a terrifying new experience compared to the adventure/fantasy/sci-fi games I am used to playing. This game isn’t for the faint of heart or horror/suspense haters, and experience in first-person shooters definitely helps.
The unexpected plane crash in the beginning cut scene isolates the player’s character in the middle of the Atlantic Ocean. Jack stumbles upon the hidden, underwater city of Rapture created by Andrew Ryan, a semi-psychotic, free will fanatic. The imagery of this underwater utopia excited my inner fantasy/sci-fi gamer, but the moment players enter the city the environment grows chaotic and violent. Let the horror begin, because every resident of this futuristic establishment is out to kill you.
Honestly, I wasn’t expecting the beginning of the game to be so sinister. From Andrew Ryan’s introduction of Rapture, I was expecting a Utopia where people were free from suppression, rules, and the threat of having their earnings taken away by government, church, or communists. Even the name “Rapture” was positively connected to “Rapture” as the second coming of Christ. However, there is no doubt that Ryan’s Rapture quickly turned into the opposite of Utopia, Dystopia.
Dystopia is often perceived as a futuristic Utopia that has dwindled into a repressed state. They are usually in a state of violence or warfare and have an underlining theme that technology has passed the boundaries of morality and how humans have been twisted by their greed for new technology. All of these explanations of Dystopia connect to Ryan’s Rapture, which he intended to be a Utopia. Rapture was described as a place “where the scientist would not be limited by petty morality,” meaning that the technology developed in the city eventually crossed the line, leading to chaos. “Plasmids” were created to enhance the citizens; however, those that used too much lost their humanity and became known as “Splicers,” Jack’s violent attackers throughout the game.
These developments in plot explain the first-person shooter gameplay experience described as SAVE YOUSELF! I personally dislike first-person shooters because of the startling enemies, confusing number of weapons and variations in ammo, and limited visuals compared to third-person games. However, Bioshock had such an interesting story line, list of objectives, and creative atmosphere that I still thoroughly enjoyed the game. Just when you think Bioshock is nearing the end, an interesting plot twist keeps player’s on their toes and alters the gameplay experience to prevent repetition. There are even alternate ending depending on whether or not you saved or harvested the “Little Sister” characters in the game. There is no doubt that Bioshock was spectacularly designed. This game has incredible lasting appeal, and I would highly recommend it to other players.
Bioshock with gameplay and plot
Every corner I turn my shoulders tense up waiting for a splicer to pop out to try and hit or shoot me. At the beginning of Bioshock there is nowhere to go but a creepy tower and once inside I see a bust of a very serious looking man named Andrew Ryan. The sign underneath Andrew Ryan is ironic because it is stating that there are no gods or kings, yet he has a huge bust of himself. Andrew Ryan is the ruler over Rapture and he does not like people trying to corrupt his world.
When I played the game, I found it a little disturbing that I had to stick a needle in me every time I needed more electro bolt plasmid. It would not be so disturbing if I did not shove the needle into my arm so violently.
I believe that the plot of Bioshock is to escape the underwater city, Rapture, that has been corrupted and the only way to escape is to listen to a guy on the radio named Atlas. I am never told who Atlas is; I am just expected to trust him. After watching Atlas’ previous follower get killed, I was hesitant to follow him. However, Rapture is a scary place and since he knew how to escape it was better to follow him than to be lost. He also had the motivation to help me escape because he wanted to save his family. When he found out his family had been killed then he had the motivation because he wanted revenge on Andrew Ryan.
After killing the Big Daddy’s the player makes the decision on whether to rescue or harvest the Little Sisters. I chose to rescue the Little Sisters throughout the story hoping that Tenenbaum would make it worth saving them. It seems like there is a recurring theme to have people that I don’t initially suspect or people that I learn to trust turn on me. Later on in the game Atlas also known as Fontaine tries to kill me, and I already did not trust Andrew Ryan. The only person who ends up being trustworthy and actually helpful is Tenenbaum.
Before fighting Ryan he reveals the story of my life. I was informed that I was programmed for Fontaine to control me, which is why he always says “would you kindly.” The boss fight with Ryan was very dissatisfying because I would have liked to choose whether I wanted to kill Ryan or not. Instead I was played through and had no choice but to kill Ryan by him using mind control on me, which he told me that Fontaine had been using on me the whole game. I believe Ryan was trying to test me to see if I wanted to not kill him bad enough to fight the mind control because he was my father but I had no choice. I felt like the computer took my kill from me because I did not actually fight him, the game had me kill him in the cut scene.
Next Tenenbaum, who I found out was there when I was programed ,helped me by making it so Fontaine cannot use mind control to make me do what he wants. Eventually I arrived to where I fought Fontaine which is also somewhat of a letdown since I did not get to finish him off. I get all four quarters of his ADAM, fight through his fire, ice, and lightning powers, and the Little Sisters get to steal my kill. I was definitely bitter about that but the ending with the Little Sisters was sweet and I had a happy ending since I decided to rescue the Little Sisters. Overall the gameplay was very exciting and the twists in the plot kept me wanting to play more.
Reviewing amazing Gameplay elements in BioShock
BioShock by BioWare provides elements of pure excitement and absolute horror for all gamers. This game brings elements to the gaming table not seen in first person shooters or zombie killers. After playing it through, you realize that Rapture epitomized gamer and environment as well as gamer and plot interaction. The developers left no holes in the story while incorporating the very history of the virtual world of Rapture into the gameplay itself.
Even though the beginning of the game takes time to start, the initial play leads into continuously creative game. After descending to the icy depths of the ocean, you begin your interactive journey through Rapture's ruined city. At this point in BioShock, gameplay develops and the plot unfolds. Even though the first scenes within the city are forced cut scenes, you often fail to distinguish from them and actual gameplay due to the fluidity between the two. After finally moving the character Jack into the setting of Rapture, you realize that most of the environmental elements are interactive. Corpses move and bleed when you hit them. Windows crack when you smash them. Most importantly, objects reveal useful tools and items when you open them. At first, the game only allows access to these small environmental changes, but later in the game you harm machinery and even melt cumbersome ice caps. Thankfully, the developers of BioShock decided that your abilities to interact with the environment should grow with the help of plasmids. These gene altering drugs are far more enjoyable to equip than any tool or weapon that you might find in other first person shooter games. As well, they bring you into the back story of Rapture by successfully combining a crucial element of weapon defense in gameplay to the plot. Rarely do zombie-like games utilize the pathogen or disease that created their nightmarish world as a tool or weapon for players' personally gain. In BioShock, however, this acts as the main drive of the play and the story.
All together the elements of interaction between the history of Rapture and the plasmids, and the manipulation of the environment and any available tool make BioShock a game unlike the rest. You, as a gamer, experience the story first hand even though the plot comes together from clips of the past. The game allows you to relate to the history, and make the connections yourself. The brilliance of this design makes BioShock purely riveting from start to finish.
Bioshock, worth the money and the sleepless nights
Bioshock is one of those rare stellar games that comes out once a year if you're lucky. There are very few bad things I could say about this game and none of them make me regret purchasing, or even playing, the game. The main aspect I’ll focus on in this review is the connection between plot and gameplay. Many games seem to lack any connection between the two. In most games there’s a sequence: cut scene, game play, cut scene. You perform a mission that initiates a cut scene with little to no connection to the mission you just completed. This is repeated over and over again with minor variations. Gameplay can be fun, but in these games it’s separate from plot. Bioshock is the polar opposite. Because plot information is given to you during gameplay in Bioshock, there are no such divisions between missions. Game play and plot are not two separate entities. They are almost seamlessly woven together throughout the game in ways you won’t completely understand until you complete the game. They are integrated very well so the player stays engaged and still gets a large amount of information on Rapture and what the character is doing there. First off, there are very few cut scenes. Most “cut scenes” take place by sealing your character in a room while something is shown or someone talks to you. You retain control of your character during most of these but cannot move on until they are done. Also a large amount of plot information can be found through the environment. The developers use everything from audio diaries to corpses to rubble to give you some background information on Rapture. Also, the objectives you complete are directly related to the plot. There are no filler missions to add gameplay time or something to do between cut scenes. The developers even manage to make the restrictions of game play into a plot element. They do a wonderful job of feeding you information about the plot during actual game play. This makes the game flow much better than many other games. It also helps you stay immersed in the game world. The game rarely rests control of your character from hands and even when it does there is a very good reason for it. Overall, this is one of the best games I have ever played. I was hesitant to purchase it because I’m not a fan of scary games, but I’m glad I did. Bioshock is worth both the money and the sleepless nights. I recommend this game to all.