Worms: A Space Oddity
5
10
5
5
This game has a save problem.
This game is okay. I gave it a 3 out of 10 because I beat 4 levels and then quit, then came back, and all the data was lost! I tried again, beat a level, quit, then came back and everything was lost! Also since this game is a strategy and kind of an RPG game, that kind of ruined it. The thing I don't like about RPG is that you have to take turns hitting each other. Also the game is kind of childish when you really think about it. Though I am looking forward to the next Worms game: Worms Battle Island. I'll post as soon as I get WBI.
11/20/10
Dissapointmant
As a worms fan I found this game fun at first but very disappointing in the long run. No online multiplayer ability, no ability to create allies amongst teams, and no NINJA rope!!! Basically all of the fun/humorous weapons are gone such as: holy hand grenade, mail bomb, pigeon bomb, etc. Even the tactical weapons are gone such as the shot gun, baseball bat, or the magic bullet. The game attempts to make the new weapons more "space-like" however, it is just disappointing. The jet pack is much easier to use, but it just doesn't replace the tactics of the ninja rope, which could have been sweet in space and with the wii controls. And the frag grenade does not even compare to the power nor the craziness of the banana bomb. The laser gun is okay, but it does not truly replace the shotgun because you do not get 2 shots and because it doesn't do as much damage as the shotgun(especially at a distance). Without comparing this worms to earlier versions of worms, there are still other annoyances. The thing I couldn't stand was how frustrating the camera scrolling was. You'd waste half your turn just to see what you are trying to shoot at. And the grenade and missile controls are okay, but you'll have tennis elbow by the time you get the correct angulation of your shot. This is really frustrating when you want first-time worms players to learn how to play the game. You pretty much have to graduate from worms 101 for the worms on the wii for hours just to be able to make your turn in time. And for the story mode which isn't anything new; I think I beat those in less than 3 or 4 hours. They were fun, but way too easy compared to the older versions. (I don't think I was able to make it through much more than half of the levels on worms world party.) Some good things in the game are some of the controls and some new weapons. I like the space ship with the ability to shake the control to fire lasers down on your enemy. The jet pack is finally usable with the new wii controls. I also like how each planet has its own environment affecting gravity as well as having a special characteristic such as earthquakes, slippery or sticky terrain, meteors, junk falling, and alien ships that randomly move things around. This makes up for some of the things that are missing. The mini games are okay. Nothing to rave about, but they have some multiplayer replay ability to them. For the most part, the game stays true to its origins as far as the basics. It is not worth its price tag. It's worth half of that, but nothing more. If it had online play, I think it would have potential. That way you could play against people who have played it long enough to make it fun. The AI is good, but just doesn't make up for that real person behind the controls. It just takes too long to train all of your friends to play, making it frustrating for everybody. Once you play it through the story mode and play a few custom games, this game ends up back in the shelf collecting dust. d
6/10/08
Not worth the money
As a worms fan I found this game fun at first but very disappointing in the long run. No online multiplayer ability, no ability to create allies amongst teams, and no NINJA rope!!! Basically all of the fun/humorous weapons are gone such as: holy hand grenade, mail bomb, pigeon bomb, etc. Even the tactical weapons are gone such as the shot gun, baseball bat, or the magic bullet. The game attempts to make the new weapons more "space-like" however, it is just disappointing. The jet pack is much easier to use, but it just doesn't replace the tactics of the ninja rope, which could have been sweet in space and with the wii controls. And the frag grenade does not even compare to the power nor the craziness of the banana bomb. The laser gun is okay, but it does not truly replace the shotgun because you do not get 2 shots and because it doesn't do as much damage as the shotgun(especially at a distance). Without comparing this worms to earlier versions of worms, there are still other annoyances. The thing I couldn't stand was how frustrating the camera scrolling was. You'd waste half your turn just to see what you are trying to shoot at. And the grenade and missile controls are okay, but you'll have tennis elbow by the time you get the correct angulation of your shot. This is really frustrating when you want first-time worms players to learn how to play the game. You pretty much have to graduate from worms 101 for the worms on the wii for hours just to be able to make your turn in time. And for the story mode which isn't anything new; I think I beat those in less than 3 or 4 hours. They were fun, but way too easy compared to the older versions. (I don't think I was able to make it through much more than half of the levels on worms world party.) Some good things in the game are some of the controls and some new weapons. I like the space ship with the ability to shake the control to fire lasers down on your enemy. The jet pack is finally usable with the new wii controls. I also like how each planet has its own environment affecting gravity as well as having a special characteristic such as earthquakes, slippery or sticky terrain, meteors, junk falling, and alien ships that randomly move things around. This makes up for some of the things that are missing. The mini games are okay. Nothing to rave about, but they have some multiplayer replay ability to them. For the most part, the game stays true to its origins as far as the basics. It is not worth its price tag. It's worth half of that, but nothing more. If it had online play, I think it would have potential. That way you could play against people who have played it long enough to make it fun. The AI is good, but just doesn't make up for that real person behind the controls. It just takes too long to train all of your friends to play, making it frustrating for everybody. Once you play it through the story mode and play a few custom games, this game ends up back in the shelf collecting dust.
5/21/08
The rain is gone, and Worms head back underground to their roots
Worms: A Space Oddity takes from what made Worms 2 and Worms Armageddon great and packs it into a nice package, great for both newcomers to the series and long time veterans. The amount of weapons has been reduced from the previous titles, but the weapons that have stayed have received a nice makeover and transformed well into space age weaponry. Long time veterans of Worms will enjoy recognizing their old favorites as new Space age weaponry. The graphics, while not Next-Gen, are well done and fit the goofy cartoon style of worms very well, and the movie clips that play remind me of the ones from Worms 2, and are very well done for the Worms Universe. There are 6 different planet types, and are nice to look at. The backgrounds are sort of 3d and add a nice touch of flair to the background and are very nice to look at. The sound effects are excellent and, while not as many as the PC counterparts, there are many voice options to choose from, all done very well and are what you would expect from a Worms game. You can customize the look of your worms as well, choosing from headgear, worm color, victory dance, and of course, the tombstone. Unfortunately this apply to the entire team, and you cannot change the look of individual worms on your team. You can also customize game types and create your own maps, I have not tried these out myself yet, however I'd assume they are much like the previous ones. As everything else has gone down in size, so has team size. The team size has gone down to 3 worms in a team. At first I was turned off by that fact, remembering epic battles from previous Worms titles. However this reduced size actually requires much more strategy and places more importance on each worm, and it in no way takes away anything from the game play. The interface is also fairly good, although there are some minor aggravations. For name entry Worms uses its own point and click interface rather than the Wii's built in one. This is quite nice, however you need to be more precise with your aiming, and the input speed for clicks is somewhat slow. This can be annoying when you are erasing a very long default name. Another minor aggravation is the side scrolling. You hold and press + and move the pointer to move the screen around, this isn't so bad, but rather than use the center of the screen as a reference point for scrolling, it uses where ever you were pointing at the screen as the center. To those that haven't played this doesn't sound like much of a problem, but no icon appears on the screen to indicate where you are pointing, until you activate the side scrolling, which sometimes results in not being able to scroll down or to a certain side. This is easily correctable by just re-aiming and trying again, but it would have been nice to put something on screen to show where you were pointing beforehand. A new feature I still have mixed feelings about is the practice shot, where you can see where your shot is going to go before you shoot, but you do not have to use it so its a nice feature for those that are trajectory challenged. The use of the Wii-remote is, in my opinion, excellent. To choose the power, you tilt the remote back to get the level you want, and then you press B and perform a motion like tossing a grenade. If you don't let go of B during this, it shows you the practice shot. You must release B during this motion to actually use your weapon. Something that took this reviewer a bit to figure out. The on screen help, once I decided to read it, explains how to use each weapon and other things fairly well, and is easily turned off by pressing 2. The story mode is done well and is somewhat challenging, but not too much so that you feel like you're playing chess against the Grandmaster. The AI is done pretty well, they've had plenty of experience by now to perfect their 2D AI, there are many different levels to choose from, so beginners and veterans alike can have good fun. Something to watch out for however that
4/6/08
Back to it's 2D roots
I hope to get this soon after it comes out because I've always loved worms especially in 2D. It's comes out a little bit after my birthday so I should be able to afford it, YAY! Worms 2 was my favorite, I wonder if it can surpass that. I really hope it has a lot of customization like worms 2 did.
2/29/08