Kingdoms of Amalur: Reckoning
This is one of my favorite RPG's. The gameplay is amazing, there is a huge world to explore. and it has a great story i highly recommend this game to anyone looking for a fun RPG.
Giant game but very mediocre
This game is huge and has a ton of content. Most quest are typical mmo style quest, with the quest lines being more extravagant ways of doing the same thing. The Lore and stories are not that great. The combat is fun but very repetitive and a bit annoying since it relies on stun-locks so much. The class system is not really that cool since all your doing is picking what style buffs you want between the 7 types with multiple tiers. The graphics are pretty but a bit bland. Overall if you can play the demo and think you'll like that gameplay for over 100s of hours then this game is for you otherwise pass.
the game was amazing
I loved it just like dragons dogma it was short if you didn't do the side missions though it could be even longer then that
A genre-blender that hopefully starts a trend
Many Fighting/RPG blended games tend to lean VERY far to one side or the other: The Dragon Knight Saga (good game/series) is more to the "RPG" side of things, then you have games like the Devil May Cry series.... essentially a Fighting/Adventure game with some light RPG elements. Dark Souls was really one of the few games with a decent and fun combat system while still maintaining an experience/leveling up system... it has a STRONG cult following that borders on being mainstream (it's my idea of a perfect-to-near-perfect game), yet it is just about the only game out there that really gives strong RPG elements while having a fighting system that is more complicated than your basic MMO. KoA: Reckoning, while it doesn't have a combat system that will rival Bayonetta or Devil May Cry anytime soon, DOES have a relative deep combo-and-special-attack based system that mixes weapons combinations, magic, and stealth into a very fun package, while keeping mildly deep RPG elements of gaining experience and leveling up your character (and finding lots of tasty loot).
KoA: Reckoning borrows it's overworld system from MMOs, having large, disparate regions connected to each other through choke-points. Despite this, you are free to explore just about anywhere whenever you please.... and there are dozens and dozens of side-quests and faction quests to accompany the main storyline. The world sounds and looks great; KoA doesn't go for photo-realistic, instead it goes for the over-the-top fantasy look with overwhelming colors and contrast.... and it suits the game perfectly. Water is too blue, the desert is too red... but it all looks wonderful and works better than if they had tried to make it all look like it would in the real world. The sound and music is very good without being amazing. The fighting looks and feels great; fire enchanted daggers leave trails of red flame, electric great-swords electrify enemies and crackle with lightning even when at rest. The magic looks neat, too.... fireballs engulf swarms of enemies and ice shards rip through enemies and slow their movements.
The 3 categories in which you can develop your character are Might, Finesse, and Sorcery. Fighter, Thief, and Mage, essentially. The neat thing about KoA is that you can have an overpowering character even if you choose to make your character a hybrid of any 2 of the above, or even all 3. Move combat moves, spells, abilities, passive buffs, etc open up as you put points into said categories. A unique twist on this is the Destiny System. Lets say you have put all of your level-up points into Might and Sorcery... you've have a choice of selecting a few low-level Might Destinies, a couple of low level Sorcery Destinies, or a range of higher-level Might/Sorcery Destinies that would offer unique skills and passive stat increases in Might (fighting, leaning towards heavy weapons and heavy armor), Sorcery (magic damage increases, typically), AND where the 2 meet (one example is adding elemental damage to nearby enemies when you dodge). The same is true of any single Class or combination of classes. For example my main character is Heavy in Finesse and Sorcery and has some points in Might..... my Destiny options were between a Finesse/Sorcery heavy Destiny that gave heavy buffs to both, and a Destiny that gave small buffs to all three categories. A neat twist to the usual leveling system.
Combat is smooth; you can have 2 weapons equipped at any point, as well as 4 skills set to shortcut buttons. Certain weapon combinations work better than others, but all are adequate and all are fun. Huge War-Hammer with quick daggers, Great-sword with a fireball-throwing staff... it's fun to try out combos and find which you are more adroit with. There are 2 REALLY neat unique weapons: Faeblades and Chakrams. Faeblades are double-bladed daggers that allow you to literally spin and dance your way through hordes of enemies; Chakrams are discs with the middles hollowed out that work as really dangerous frisbees. They trace arcs through the air and can hit LOTS of people at ones (in addition to looking REALLY cool, especially when enchanted with an element). The combat is fun and there are tons of pieces of loot to try out.
This is a long game with a LOT of stuff to do and reasons to replay several times. Different classes would mean a VERY different play-through. Dark Souls: it is not. This isn't an overly difficult game.... it's hard if you push ahead before your level is high enough but all-in-all the loot and skills will allow you to go through many fights unchallenged. There are many spikes and lulls, but on the whole, veterans of quick-twitch fighting games will probably not be too terribly challenged as long as they have adequate equipment for their location/level. It IS very fun, however. I'd recommend this to RPG or Action/Fighting fans alike. Hopefully more games in the future will mix RPG elements with fighting that is more Devil May Cry than it is Dragon Knight Saga. (both good games, though).
*I rate games based on enjoyment vs. cost. I usually buy games after they have come down in price, thus my typically high reviews. This game would be a "10" if I could have gotten it cheaper.... as it is, for me to give even a "9" to a game over $30 means I REALLY liked it. Rare is the full-priced game that I give a 10.... Mass Effect 3... Fallout New Vegas... maybe a couple of more.
Fun, but too easy.
I heard a lot about how fun the combat in this game was, and I love fanasy RPG's, so I picked up Kingdoms of Amalur. And while it is fun, it's one of the easiest games I've played in a long time. I like the ability to build your character any way you want. If you want to be a spellcasting sorcerer, a hammer weilding warrior, or a sneaky assassin, those options are available in this game. The combat is very deep and entertaining, however because there is so much content, it'll get repetitive after a while. They're plenty of weapons to choose from, and you're constantly leveling it up and unlocking new moves for it. You can also buff weapons with things such as poision if you want. The graphics are slightly less detailed then I was expecting, but they're still nice to look at. This game, if you choose to do the side missions, will take quite a while to beat and the amount of gameplay you get is definatley worth $60. But the game's main shortcoming is the fact that it is VERY easy. First you have an ability you get every so often that makes you extemely powerful, and can take out tough enemies in seconds. The dodging mechanic is extemely effective to a point where you don't need to time your dodge or dodge in a certain direction, just mash B and you'll never get hit. If you like a relaxed, easy game with a good story and fun gameplay, you'll like this game. If you're looking for a challenge, you won't find it here.
When I got it I didn't think it was gonna be this good. I honestly love it! Its worth everything I paid for it!
This is an honest review.
This game took me by surprise, and i continued to sink over 70 hours into it. It's epic case seemed so cliche that i put it right back down, however. During a buy 2 get 1 free used games, an employee told me since i was getting it free i should try it out, so i did and i believe its worth every penny on the price tag. it takes you far and wide and you meet new people, face new enemies, and rank up to epic proportions in this excellent under the radar title.
I think a lot of people like me thought this game was just going to be a stupid copy of games like Skyrim, but I love it. I've beaten the main storyline, all but one side questlines, and one of the DLCs, but I still play it some times. The combat is really cool, the graphics aren't the most realistic but have a nice cartoony look, and I actually kind of liked the storyline. In addition the game is huge and there is a lot to do. The destiny system is really neat as well. After maybe 40 hours of this game I still have places on my map on my main character where I haven't even searched too much or done a lot in. The only thing I don't like about this game is how overpowered the mage is once it gets meteor strike (the top mage ability, would probably get it in the level 20s if only putting points into that tree) and the fact that it can get a little laggy at some parts.
This game is pretty good. The story line is well put together, the game play is great, graphics are awesome, controls work well, and the load time (for how expansive the map is) is not that long(...not like Skyrim's loading screens where you sit twirling a character around for 3minutes). I really like the character cross classing, and building them from ground up...best part of the game in my opinion.
Cons are; sometimes the game glitches (Make sure you save often cause your character might get stuck in a wall), some levels (caves, dungeons, etc...) are copied just rendered a different color, and its fairly easy, even if your at playing on the highest difficulty.
Overall this game is a great sleeper game. I play a little here and there whenever I want to kill time.
Great game, highly recomend
This game is liquid smooth. It has a ton of content that provides a great many hours of entertainment. This is what Fable should have been.