Far Cry: Instincts - Evolution
Fracry was a pc game but somehow made its way to the xbox . Know they did not do the same thing like recycle the original gsme over to the xbox but they made a newly based one from scratch.This was a good game for its time on the xbox considering the xbox 360 was going to kill the xbox,s life span . in general this game looks good graphicly . It delivers a good single player and a good multi player expeirience . so i gvie this game a 10 out of 10
Incredible game, top of its class.
Although I never played any of the previous Far Cry titles, I think it is safe to say that Far Cry:Instincts-Evolution outshines its predecessors, judging by gameplay footage and vids of the other older Far Cry games. The mechanics and controls of FC:IE aren't revolutionary or drastically different form other good shooters, but they get the job done very well. The responsive and easy to learn controls give you complete, comfortable access to and control of Jack Carver's (the protagonist) considerable Navy SEAL skills and training with the touch of a button. There are no complicated combos in this game, something that I've always disliked in other games. Press a button or two and Jack shots, jumps, claws ect.ect. The one annoying thing about the game is Jack's feral melee attack. Though it is very effective and powerful enough to kill just about any enemy with a single blow, it takes several seconds for Jack to crouch down, rush to your selected victim, and claw him to ribbons. While he is doing this the guy will have a good chance to squeeze off several shots directly into your face and chest, which has never killed me during gameplay but did lower my health a minor percentage and allowed any of the guys buddies plenty of time to shot me full of lead, blow me up, or lob a grenade at me. This makes this attack, for me at least, most useful when I have the element of surprise on my side and somewhat useless in direct combat, unless it is used when facing only one or two opponents. The controls for aiming, shooting, throwing grenades, and general ranged combat all remind me of great shooters like Halo and Call of Duty due to their responsiveness and the good results I got from using my weapons intelligently. The weapons themselves are powerful, realistic, and extremely varied. Jack's optional arsenal includes a variety of pistols, revolvers, assault rifles, submachine guns, shot guns, sniper rifles, explosives, melee weapons, and mounted machine-guns and mortar launchers which can be ripped out from behind their sandbags and carried around T-800 style until their ammo belt clicks empty. Like any shooter accuracy and results in ranged combat and firefights mainly depends on the players reflexes, speed of thought and ability to effectively apply Jack's combat skills and expert marksmanship in dangerous situations, though the only sure way you could miss your target is if you have absolutely no experience with shooters, are facing one of the more intelligent and well-trained enemies, or simply jerk the controller around too much. Even then you would have a fair chance of hitting the average enemy pirate or mercenary. In terms of close quarters fighting and hand-to-hand combat, the controls are fairly limited to the aforementioned feral attack, one or two melee weapons, and Jack's fists. Personally, I would have loved to see more depth and style to the close quarters combat considering the fact that the main character is a former Navy SEAL, such as some martial arts moves or a First-Person melee system similar to Riddick's in Butcher Bay (perhaps the team at Crytek will add a better melee system in Far Cry 2). Although it will leave you hungering for more, if your like me and enjoy kicking butt in a game with your hands and feet as much as you enjoy blowing stuff up, the melee combat attacks get the job done and it is immensely satisfying and fun to claw a guy and watch him scream and go flying 10-20 feet. Speeking of flying bodies, the mechanics and animation for the AI is excellent. While the people are still a little video game stiff, as I like to call it, they move, react, and even sit and stand in a realistic manner, and their faces, skin, and clothing all look exceedingly good, especially for a game designed for the original Xbox. The AI itself is aggressive, tough, smart, and capable of good team work and coordination of attacks. When a average enemy is alone or sure that they are are about to die they will take cover, retr